[T3D 1.1 Beta 1 Bug] TSStatic shape normal direction with PhysX - LOGGED
by TSI Gamer · in Torque 3D Professional · 04/11/2010 (9:08 pm) · 3 replies
I have used the same model in 1.1A and 1.1B, but after I implement the PhysX I found the collision detection of TSStatic - "Visible Mesh" is not working in 1.1B. Few testing after, I figured out the model normal upside-down. But if I do not use physicsplayer, it works fine.
Please advise how to solve this problem. Thanks in advance.
Please advise how to solve this problem. Thanks in advance.
#2
I meant I put my model in the 1.1B demo app as TSStatic, and set collision type to 'Visible Mesh', it works fine.
But when I put the same model to PhysX, same setting to 'Visible Mesh'. but it does not work. After that I edit model to flip all the polygons, then export again, the collision detection works
04/13/2010 (9:09 pm)
Thanks for your reply, and sorry about my limited english.I meant I put my model in the 1.1B demo app as TSStatic, and set collision type to 'Visible Mesh', it works fine.
But when I put the same model to PhysX, same setting to 'Visible Mesh'. but it does not work. After that I edit model to flip all the polygons, then export again, the collision detection works
#3
08/22/2010 (5:23 am)
Logged as TQA-907 for QA to verify
Torque Owner TheGasMan
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