Game Development Community

Bump mapping?

by Jon · in Torque Game Engine · 06/24/2003 (8:42 am) · 9 replies

Does tourqe support bump mapping?

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#2
06/24/2003 (8:51 am)
No. But I'm sure a few members have been able to get Torque to support bump mapping (I have, wasn't such a big deal).
#3
03/19/2004 (7:26 am)
Hmm, I still can't seem to find it under the 'features' list, so I guess it still isn't implemented?
#4
03/19/2004 (7:30 am)
Andrew,

As far as i know, it is not implemented in torque supplied by garagegames.
However, other community members have implemented this feature.
The bottom line is, unless someone releases, say, a code resource that implements this feature, you'll have to implement it yourself.
#6
03/19/2004 (9:25 pm)
So what is Bump Mapping?
#7
03/19/2004 (10:18 pm)
Basically, it's creating the illusion of depth of a flat surface.

For example, you could use bumpmapping to do a golfball. You could make it look like the geometry of a sphere had a bunch of dimples in it, when it is still really just a smooth sphere. All the latest games like Doom 3 and Halo 2 use this technique extensively to fake extremely realistic looking graphics.

Torque actually has a very limited implemenation of this for rendering terrain up close... but the TorqueShader thing will give proper implementation.
#8
03/20/2004 (12:39 am)
Okay got it. Thanks
#9
03/20/2004 (2:04 am)
Also, normally it uses a lot less processing power and gives it a very good look without the use of a lot of meshes..