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Compile error (1st time)

by Paul Wyers · in Torque Game Engine · 06/23/2003 (6:38 am) · 3 replies

Just wondering

--------------------Configuration: opengl2d3d - Win32 Debug--------------------
Linking...
LINK : warning LNK4001: no object files specified; libraries used
LINK : warning LNK4001: no object files specified; libraries used
Creating library ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.lib and object ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.exp
LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAccum@8

will this happen if i aint running vc++ 6 with SP5?
i aint installed the Service pack 5 yet so just wondering.
im also new to c++ so i dont know everything!

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#1
06/23/2003 (6:57 am)
I'm not sure if this specific problem is related to SP5 but I do know you will need SP5 to compile TGE.
#2
06/23/2003 (7:02 am)
I seem to remember i managed to compile torque without SP5... =/
(But that was a while ago)

Paul, are you sure you've done things like apply that .reg patch for the .cc files?
#3
06/23/2003 (7:16 am)
Stuart, ya hit the nail on the head..

i read to far and missed the reg patch =)

cheers works! =)