BigWorld Tech goes indie $299/ 25 seats
by pilotcap232 · in General Discussion · 03/18/2010 (7:52 pm) · 9 replies
hey guys, some may already noticed this, but if you dont the AAA mmo engine is now gone indie at an very affordable indie price.
this is great news, first Unreal, now BWT, and hoping down the road hero engine will do the same, competition is good. great suprises for 2010.
I mus say for those who dream of ever creating your own mmo with a AAA engine, or at least try to, here is your chance
http://www.bigworldindie.com/index/index.php
is good to know other alternatives are popping up, the so unreachable mmo technology for indie devs is now available pretty much for anyone.
this is great news, first Unreal, now BWT, and hoping down the road hero engine will do the same, competition is good. great suprises for 2010.
I mus say for those who dream of ever creating your own mmo with a AAA engine, or at least try to, here is your chance
http://www.bigworldindie.com/index/index.php
is good to know other alternatives are popping up, the so unreachable mmo technology for indie devs is now available pretty much for anyone.
#2
I don't think so.
03/19/2010 (2:53 am)
Anual payments of $299.00 is a good price? Plus, a 10% royalty?I don't think so.
#3
03/19/2010 (11:00 am)
Price is for 25 seats (so if you have a team of 3-5 it isn't much as you split the cost). It is an interesting solution, but they are going to need some more templates and design information to attract those without a pool of programmers to figure it all out. Definately should be a solution to keep an eye on though if you are looking at doing an MMO.
#4
the annual $299 is just peanuts, its just a symbolic fee which come down to nothing since as Xerves stated the license if for 25 seats, so $299 / 25 seats = 11.96 /seat/ year, so this is just peanuts.
the 10% royalty for a AAA world class MMMO engine, it not bad, at least if you compare it to the royalty from UDK.
I was playing with the demo client/server from mmorpamaker and I was kinda surprised with it, seems to be quite solid server and client,
the only deal is that as any game engine, you will need to get your programming crew to make it happen, since there is no game logic yet, as a clean slate, which is great since it is not a cookie cutter template, so you can just create any type of logic from the getgo, but other than that so far looks quite nice IMO.
I am pretty sure, soon, there will be some good option for game logic templates for this engine popping up from BWT or from other sources at a reasonable prices.
looking forward to that since it will save you quite some programming time and help you jump start your project.
03/19/2010 (11:33 am)
@Mike,the annual $299 is just peanuts, its just a symbolic fee which come down to nothing since as Xerves stated the license if for 25 seats, so $299 / 25 seats = 11.96 /seat/ year, so this is just peanuts.
the 10% royalty for a AAA world class MMMO engine, it not bad, at least if you compare it to the royalty from UDK.
I was playing with the demo client/server from mmorpamaker and I was kinda surprised with it, seems to be quite solid server and client,
the only deal is that as any game engine, you will need to get your programming crew to make it happen, since there is no game logic yet, as a clean slate, which is great since it is not a cookie cutter template, so you can just create any type of logic from the getgo, but other than that so far looks quite nice IMO.
I am pretty sure, soon, there will be some good option for game logic templates for this engine popping up from BWT or from other sources at a reasonable prices.
looking forward to that since it will save you quite some programming time and help you jump start your project.
#5
03/19/2010 (11:50 am)
Also, if anyone at Torque is felling crazy, should contact them about perhaps integrating your engine into their network stack :-). I think both companies would benefit from such a partnership.
#6
03/19/2010 (12:47 pm)
You're not going to ship a commercial product with that license though. The client under their Indie license is watermarked. So realistically you're going to have to go to their Indie Source license which is $3k in order to have a commercially viable product. Even then you're still capped at 10,000 subscribers/accounts.
#7
so at $3k thats $120 a seat then you also got 10% out of all income.
Torque $1k for pro then 24 binary thats $3400 royalty free.
wow $400 diffrence and royalty free sounds better to me.
edit: if you buy the pro then this month then its $2900 which makes it even better. :P
03/19/2010 (2:08 pm)
ya well thats how i was seeing it like scott and there i still think T3d is better in tec then that engine from what i read on there.so at $3k thats $120 a seat then you also got 10% out of all income.
Torque $1k for pro then 24 binary thats $3400 royalty free.
wow $400 diffrence and royalty free sounds better to me.
edit: if you buy the pro then this month then its $2900 which makes it even better. :P
#8
03/19/2010 (2:44 pm)
Well to be fair Torque is in no way whatsoever MMO Ready . It can be with A LOT of work and 3rd party technology added. Big World and Torque of 2 completely different Engines supporting 2 completely different markets. So for 299 you can prototype your MMO out of the box with out having to stop and add in the bits and pieces Torque is missing to make an MMO. Then later you decide you need the source that is 3000 dollars for the indie source license and that comes well after you have prototyped. And 10k subscribers is more than enough to survive on. I am not saying this is not possible with torque but don't kid yourself into comparing the 2 engines and thinking that torque is the winner hands down. You are trying to compare and apple to and orange and they are not the same. they do not look, smell taste or feel the same.
#9
--Josh
03/19/2010 (8:12 pm)
@Michael agree. I would love to have their network stack in Torque. It is fully chunked so it can be clustered over multiple servers to support 1 full zone. There are rather obvious limits with a single zone instance handling all of the logic compared to multiple chunks handling logic over 1 zone. That being said, Torque isn't exactly catering toward that market.--Josh
Torque Owner Brandon Baker
World Core Studios