Maya Personal Learning Edition
by Daniel Gapinski · in Technical Issues · 06/20/2003 (8:17 am) · 10 replies
Hello,
I am completely green with Torque and am learning programming as a student. I recently got a copy of UT2003, which has a copy of Maya Personal Learning Edition on it. My question is, does it make sense to bother with it for the purpose of making 3D models for Torque? What formats does Torque accept?
Many thanks,
Dan
I am completely green with Torque and am learning programming as a student. I recently got a copy of UT2003, which has a copy of Maya Personal Learning Edition on it. My question is, does it make sense to bother with it for the purpose of making 3D models for Torque? What formats does Torque accept?
Many thanks,
Dan
#2
06/20/2003 (9:02 am)
Heck, Personal learning edition doesn't even let you export models, so you couldn't use 'em in a freeware release either.
#3
06/20/2003 (9:20 am)
Thanks for the info. I'll steer clear and use Milkshape.
#4
Regarding the Maya licence agreement, I suppose it is possible to use the Learning Edition in a first step (for work on project and release demo of a game) and buy it on the last step if the game really goes to commercial.
03/20/2004 (1:20 pm)
Could somebody confirm if the Personal Learning Edition can work with the new maya exporter that is currently on the HEAD of Torque ?Regarding the Maya licence agreement, I suppose it is possible to use the Learning Edition in a first step (for work on project and release demo of a game) and buy it on the last step if the game really goes to commercial.
#5
03/20/2004 (1:26 pm)
AFAIK, Maya PLE does not support 3rd party plugins, so it is unlikely that the maya2dts exporter will work. Also, even if you did develop work in PLE, you cannot move PLE files to standard versions of Maya. Maya PLE uses a unique file format that is not portable.
#6
03/23/2004 (8:40 am)
Yes, I can confirm that 3rd party plugins do not load in Maya PLE. I tried it last night. I even tried renaming one of the default plugins and replacing it with the maya exporter (sneaky) and it still detected it as 3rd party. The DTS utility UI that Danny has put together loads, so you can setup your scene for export and all, but you can't actually export it.
#7
04/21/2004 (10:26 pm)
I found the watermarks in Maya PLE so horrid it was un-usable. Perhaps they lessoned it now (they hot lots of flack about this), but sheesh, they even had the wireframe hugely watermarked when I picked up a copy! People found it hard to see their own edges/verts clearly in the viewports.
#8
It would be extremely difficult (not to mention extremely illegal) to use PLE to produce Torque content. It is provided free by Alias as a learning tool, NOT as a production tool.
edit: typoes
04/22/2004 (1:20 pm)
If you want to learn Maya, so that you can later use a real copy for game development, PLE is a good plan. If that is not in your budget, learn Blender or Milkshape instead.It would be extremely difficult (not to mention extremely illegal) to use PLE to produce Torque content. It is provided free by Alias as a learning tool, NOT as a production tool.
edit: typoes
#9
08/08/2004 (4:31 pm)
In my experience the PLE version was pretty unusable...
#10
08/09/2004 (7:07 am)
Unusable as a production tool, yes. Unusable to learn from, I don't think so. The watermarks are annoying, but are minimized if you are in wireframe (4) mode, which you can do a lot of work in. Basically everything is functional; however, there is that watermark on any renderings and you can't really use any of your work for any purpose other than learning. I found it to be very useful, personally. If you work through the tutorials, you'd find how Maya works and learn how to use it. Then you can decide whether you like Max or Maya or Milkshape or Blender or Lightwave better and then spend the bucks (if applicable) on what you like best. Or you could savvy yourself up on Maya in hopes to get hired on at a professional game studio or Industrial Light & Magic or whatever.
Associate Ian Omroth Hardingham