* * * oops may be double - threadQuickest way to get work onto iPhone
by rennie moffat · in iTorque 2D · 03/15/2010 (2:50 pm) · 5 replies
Hi I have only had a chance to skim thru the documentation but what is the quickest way to get your app onto the iPhone or iPod?
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
#3
they are technically equal and work with exactly the same application
03/15/2010 (4:27 pm)
no, no difference.they are technically equal and work with exactly the same application
#4
03/15/2010 (5:10 pm)
great thank you. I am just skimming thru this tonight and obviously have not looked into heavily, but the iPhone Test directory, am I looking in the device or in the XCode?
#5
I noticed that my images, brighten up a lot in terms of color brightness when i run the gamer in TGB. I tested the same images on various computers, including my TGB use computer and the all (on preview programs) appear relative as I would like, however, as I say when i test the game on TGB, the colors are overly bright. Is there a way to adjust this? When I make a game, can I expect the iPhone results to return to normal or stay as awkwardly bright as they are?
03/15/2010 (5:32 pm)
and just a quick question...I noticed that my images, brighten up a lot in terms of color brightness when i run the gamer in TGB. I tested the same images on various computers, including my TGB use computer and the all (on preview programs) appear relative as I would like, however, as I say when i test the game on TGB, the colors are overly bright. Is there a way to adjust this? When I make a game, can I expect the iPhone results to return to normal or stay as awkwardly bright as they are?
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