Game Development Community

* * * oops may be double - threadQuickest way to get work onto iPhone

by rennie moffat · in iTorque 2D · 03/15/2010 (2:50 pm) · 5 replies

Hi I have only had a chance to skim thru the documentation but what is the quickest way to get your app onto the iPhone or iPod?

About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.


#1
03/15/2010 (2:56 pm)
Open the iPhoneTest directory and load the project into T2Di. Then under the project tab, click Open Xcode. Click compile. Make sure you have your provisioning profile, etc setup through the Apple Developer site.
#2
03/15/2010 (3:45 pm)
iPhone test directory?



I am working on an iPod. Any difference?
#3
03/15/2010 (4:27 pm)
no, no difference.

they are technically equal and work with exactly the same application
#4
03/15/2010 (5:10 pm)
great thank you. I am just skimming thru this tonight and obviously have not looked into heavily, but the iPhone Test directory, am I looking in the device or in the XCode?
#5
03/15/2010 (5:32 pm)
and just a quick question...


I noticed that my images, brighten up a lot in terms of color brightness when i run the gamer in TGB. I tested the same images on various computers, including my TGB use computer and the all (on preview programs) appear relative as I would like, however, as I say when i test the game on TGB, the colors are overly bright. Is there a way to adjust this? When I make a game, can I expect the iPhone results to return to normal or stay as awkwardly bright as they are?