Game Development Community

Tumbleweed - best way of doing this?

by Jules · in Torque 3D Professional · 03/14/2010 (5:38 am) · 1 replies

Guys, I need your help. Not sure how to go about this and your input would be greatly appreciated. This is kinda art and code related, so if you have experience of both - bonus!

I'm trying to create tumbleweed (like in the westerns) and so far seem to face a brick wall on the best route to take, do I use physics or rigidshapes, and it would need to have transparency with dust particles for effect (could use Afx for this)

#1
03/15/2010 (10:34 am)
Ok, I decided to go down the rigidshape route, with some gravity behind it and a slight dust particle effect. See how this pans out, as it should have collision attached. Collision might be the tough bit, as if it gets stuck in front of a player, I'd need to make sure it bounces out of the way.