Game Development Community

New Gaming Business is needing People Read here(closed)

by Kory Imaginism · in Jobs · 03/12/2010 (9:01 pm) · 20 replies

Hello everyone i have started this new online business and what we do is create and develop games for clients
and the client will pay a fee upon negotiation through us.

Each Team member that is working with us will be paid through a % of the money the client gives us

An example:

We have one client wanting us to program and develop a MMO the set down payment is starting off at $1,000
each team member that is with us will be paid through that $1,000.

There will be set purchases people can pay for

if we have a set of 30 workers and they do not have a high budget they can order a 5 team based plan were 5 team members will work and develop the game for the client which will cost $700 if they wanted to upgrade to a 20 team based plan they will need to pay $1,500

Extra Team members = Better Performance and faster development

We are looking for Highly Advanced

Animation Designers
3D Modelers
Programmers
Graphic Designers
Level Designers
Writers
Item Designers ( example: Spells / what they can do definition of them, Weapon Names and abilities)
Executives
Management
Billing Department
Web Site Developers
( more coming soon)

If you have the experience to do such please add me on yahoo_Messenger at


jstanleynwo@yahoo.com


Each Category will have a Senior %category name example :

Senior Programmers
Senior 3d Animation Designers

and such ranks


This is a project that will be a self rewarding opportunity for the right minds. If you have the dedication and wants to do this by all means do not hesitate to add me.

Not only that but you can add this as a part of your resume for future work.


Summary:

We need team members to help program games for clients. You will be paid


Thankyou



Contact:

Y!Messenger: jstanleynwo@yahoo.com
MSN: jstanley777@live.com
E-Mail: jstanleynwo@yahoo.com


Thankyou all

#1
03/12/2010 (10:53 pm)
If someone wants to build an MMO and hires a small team, then wouldn't they spend the same amount of money over a longer period of time to get the task accomplished as if they had spent that money to begin with to get a larger team?

I think you need to clarify where the value-add of that kind of service plan is, other than just being an outsourcing company (which is not a bad idea in itself, I just question your pricing and payment methods).
#2
03/12/2010 (11:30 pm)
correct you are but there are always some people that lack that knowledge and want to have a game created under them and if they sell the game they will gain the profit back when they bought from us

#3
03/12/2010 (11:39 pm)
base reason i see is hiring a smaller team costs less per month, which may make the difference. and it allows changes to populate faster (hopefully)
and if they got the base going and want to take it over themselves it would be a great way to get the project started and moving, getting a demo level done to attract their own team.
#4
03/12/2010 (11:45 pm)
That is very very very good idea thank you for that
#5
03/13/2010 (8:58 am)
Quote:correct you are but there are always some people that lack that knowledge and want to have a game created under them and if they sell the game they will gain the profit back when they bought from us

I completely understand (and agree with) that. What I mean is that the tiered pricing is a bit weird on the face of it. Most outsourcing places charge hourly and then use whatever assets they need to get the task done in a certain time frame, which offers just as much flexibility at a more granular price point, instead of jumping from 5 people to 10 or however you're structuring those team points.

You can still have those packages, but I would prepare for those who need 6 or 7 people and be ready to accomodate whatever the client needs instead of having the client figure it out, which is how it sounds now.
#6
03/13/2010 (9:39 am)
I understand what i was going at with that is

If a person comes to us and tell us to make a game

without any good information how are we supposed to do such to what they are asking.

Im the type of person that needs in depth detail about a job or project that i need to do lack of information does not help me at all.

I agree on the per hour thing instead i think i will go to that instead of what i stated up above.
#7
03/14/2010 (10:44 pm)
Are you registered as a business?

How much experience does your team have?
#8
03/15/2010 (6:08 am)
@Jeff
Our team is just starting, not registered as a official business (not enough money yet)that is a goal we're working towards! Currently there is three/four of us with accumulated 18 - 20 years experience in programming and modeling, so our prices will be fair for the client!
#9
03/15/2010 (11:36 am)
We have one client wanting us to program and develop a MMO the set down payment is starting off at $1,000
each team member that is with us will be paid through that $1,000.


Is it just me, or does $1000 for the whole team to start an MMO project seem like an unfunded project? I would think funding a team to do MMO development would take thousands each month.

#10
03/15/2010 (12:47 pm)
Yeah that right, but it was more of an example; anyways we could work something out. The deadline and everything would have to be negotiated and work out depending on the situation with the client.
#11
03/16/2010 (5:40 am)
This: Item Designers ( example: Spells / what they can do definition of them, Weapon Names and abilities).
Is a waste of space in your team.
The reason why is that your team will be creating things your client needs for their project.

That means that a game design has already taken place and a project is already in production.

What you wrote is part of a game design that will be layed out by the game designer of your client so there is no need to have such a person in your team.

Except if you intend to also sale services like:

- the client want to invest in a game and asks your team to create one based on a idea your client has, the client pays and your team creates the whole game from scratch starting with the game design.

In this case you will need a game designer that is capable to create more than item descriptions only.
#12
03/16/2010 (6:39 am)
Yes that's right! That position and level designer would be one in the same. Meaning we need someone that is a well rounded artist, doing both will really speed up the time; verses the artist being only a prop artist or level designer.
#13
03/16/2010 (6:50 am)
Quote:doing both will really speed up the time

Actually, it just doubles the workload for that person. Having both skills helps in communicating within the team, which does help, but condensing the positions is a mistake. A game designer who does level design is doing two jobs, especially for the MMO case you outline, because thousands each of spells, weapons, and items need to be thought up by the designer, and then many zone levels need to be crafted. These tasks do not have much overlap in effort.
#14
03/16/2010 (8:42 am)
We would also have 3d modelers step in and help out with some of the asset with the level designer(s). Most of us now, have both experience in level design and modeling; that's the reason I said that it would be good that they had experience in both. In my opinion, a small team fits for a client in the terms of money saved; Plus we work with a network of freelance artist and that also speeds up work flow.
#15
03/18/2010 (6:54 pm)
Quote:
Currently there is three/four of us with accumulated 18 - 20 years experience in programming and modeling, so our prices will be fair for the client!

Sounds good. Do you have a portfolio of your past works to check out for potential customers? Your reel would speak more than words to be honest. For me, personally, this is the only thing that matters when I decide to outsource something. So - do you have one that you can show off?
#16
03/19/2010 (7:16 am)
@Konrad
We are currently working on a web-site showing different projects we are either working on now, or art that we've done! We are pretty new, some of us have never done a serious project but others have. We are new trying to jump start this company/team. We will keep you posted once everything is in place.
#17
03/19/2010 (7:21 am)
Cool, thanks Kory, looking forward to it!
#18
03/26/2010 (5:14 am)
Quote:Actually, it just doubles the workload for that person. Having both skills helps in communicating within the team, which does help, but condensing the positions is a mistake. A game designer who does level design is doing two jobs, especially for the MMO case you outline, because thousands each of spells, weapons, and items need to be thought up by the designer, and then many zone levels need to be crafted. These tasks do not have much overlap in effort.
I think the OP missunderstands the term "Item Designer" cause on the one side he is talking about descriptions which leans to a game designers job and on the other side he is talking (on his later reply) about props which a 3d Modeller would be covering.

I think a clarification on what is meant with "Item Designer" needs to take place before he can decide if a additional person is needed for his team or if someone else could take this part of the job.

The way he posted it at first I understood it as a part of a game designers job so I based my reply on it. :)
#19
10/28/2010 (4:14 pm)
I want to be a game writer I had a great passions for video games.
#20
10/28/2010 (4:37 pm)
Quote:
I want to be a game writer I had a great passions for video games.

This link is highly regarded by the gaming industry when it comes to becoming a writer. As far as I can tell, it is also hidden knowledge. Pretty well hidden if YOU ask me.

Reposting the same grammar errors three times in different threads in a statement about aiming to become a writer for games is a great way to get some attention.

The triple posting part is not cool though.

Good luck! :)