Game Development Community

FX in Max

by Leslie Young · in Artist Corner · 06/19/2003 (12:46 pm) · 1 replies

How can I make a texture go to invisible in max animation so I can export it using the Troque animation sequence and onject exporter, to get something like the effects used in RealmWars?

#1
06/19/2003 (3:17 pm)
One the easiest ways to do this would be to animate the visibility channel on the node. Then you would just need to have a sequence helper that would tell the exporter to look for the "visibility animation".

You could also do this with an IFL if you want to too, but the visibility option is probably the easiest and best way to go.

Logan