Game Development Community

Marble Blaster Juarezed

by Prairie Games · in General Discussion · 06/18/2003 (10:03 am) · 85 replies

Marble Blaster Juarezed

This is the disc image, I guess it took a cd to get the pirates notice.

Of course just to make it convenient they released a rip too. Which weighs in at 25 megs...

Hrm.

-J
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#1
06/18/2003 (10:26 am)
yuck. CD Keys are the only way.
#2
06/18/2003 (10:44 am)
You know this is bound to happen, but it still hurts the first time you see it.

-Jeff Tunnell GG
#3
06/18/2003 (10:51 am)
On my first few games, it kind of excited me to see them warezed. I don't feel this way so much anymore :( The only cool thing about it is when we don't get international distribution for a given title. We still get reviewed in Russia, etc... :) Of course, this coolness is greatly outweighed by the financial implications.

-J
#4
06/21/2003 (4:00 pm)
Torque itself was posted a few weeks ago.

that's just cold.
#5
06/21/2003 (4:24 pm)
Ohhh I'd just LOVE to see the guy stupid enough to release a game built with Torque and not be an SDK owner.
#6
06/21/2003 (6:11 pm)
Email removed from public profile

stop mailing me you (*&#$(*&#$ clowns I'm not your little warez faq
#7
06/21/2003 (9:45 pm)
Lol, ppl emailed you to know where to find warezed torque?
That's hilarious.
#8
06/22/2003 (7:35 am)
Bradley just send them to www.youreadumbass.com
#9
06/22/2003 (7:57 am)
Question :

What on earth is Marble Blaster??
#10
06/22/2003 (8:02 am)
@Stuart: To quote Mark F. "EGames is redistributing Marble Blast under the name Marble Blaster and Chain Reaction under the name Gadgets. They are doing the US box channel distribution for those two titles."
#11
06/22/2003 (10:34 am)
I suppose at the end of the day if someone downloads torque they'd have to pay before distributing anything done with it - so possibly generating a sale that may never have happened.

If they don't then frankly someone who thinks that they can help themselves to everyone elses software for free yet deserve to be paid for their own deserves what they get for their dumbass hypocrisy.

as the .NFO says

'NiTROUS TEAM is looking for:
...
Talented coders (ASM/C++/Delphi)
..'

now anyone with half a brain and a little knowledge can crack software - the 'talented coders' would rather be creative thanks :)
#12
06/22/2003 (11:54 am)
But lot's less of sales are happening from people that just want to buy the source for educational purposes.
Don't try to defend it, warez is rotten from every side you look at it.
#13
06/23/2003 (8:46 pm)
@Xavier, yeah, not defending warez, but $100 gets you a license, as I'm sure you know, with [justified but] restrictive terms as to what you can do with it.

I'd check that whatever use you want to put the "education" to is allowed by the license, otherwise you might be better off never seeing a single line of torque source under the license.

In that sense, Adam's not that far wrong. You're right, folk probably do buy torque without intending to write or publish a game - but if what they do intend to do isn't allowed by the license they are in no better position than the guys who get a warez copy.
#14
06/24/2003 (12:14 am)
Doesn't anyone have anything good to say about this? Why does it hurt? Marble Blaster sure as hell isn't aimed at the l33t warez type of gamer, so I doubt it would count as a lost sale.

We've got to look at the silver lining in those dark clouds, since it's impossible to stop warezing from happening. The best thing I can say is that it's potentially reaching the kind of gamer that it wasn't even targetted for originally.
#15
06/24/2003 (12:59 am)
Yeah, damn straight. Lee's right: 99% of people who want to play Marble Blast will pay for it, and the ones who don't and pirate it haven't lost you a sale, they've gained you a fan.
#16
06/24/2003 (3:44 pm)
If I had to choose between selling a few thousand dollars worth to hundreds of people or not making a single dime and having hundreds of thousands of people playing my game, I'd take the latter. Let's face it, you don't become an indy to make money. I should be so lucky to establish the kind of fanbase to make people want to rip my games. Consider yourselves lucky...
#17
06/24/2003 (3:57 pm)
It never ceases to amaze me that folks think it's ok to STEAL. Don't whitewash it, don't try and say "well they wouldn't have bought it anyway so you didn't really lose anything" it's THEFT pure and simple.

If I had the same choice Jeremy pointed out I'd just as soon have a handful of sales than have a bunch of scumbag worthless little shits stealing from me.
#18
06/24/2003 (4:45 pm)
Quote:
I'd just as soon have a handful of sales than have a bunch of scumbag worthless little shits stealing from me.

I guess that's the approach that Derek Smart took; create a game that has such a tiny niche, so many bugs, an impossible learning curve, crappy graphics and an unusable interface, that noone would want to pirate it! lol
#19
06/24/2003 (4:47 pm)
@J.Donavan: You beat me to it. I was going to say the same thing.

If I wasnt selling a single game anyway but people liked it, instead of letting them steal it I would make it FREE... but STEALING is CRIME. No excuses. Doesn't matter if you steal a car to save your grandma from dying... or whatever... you still commited a crime.
So, if you are gonna make a game that no one will buy, either re-consider the game making industry for yourself, or make it free.
But if you make a cool game, that sells good, I don't care if the ucranian boy living in sudafrica wouldn't buy it otherwise. Warez is Warez. Warez is a Crime. Crime is a Crime.
#20
06/24/2003 (4:58 pm)
I'm not saying it is ok to steal, but cmon...a group of indys made a game that is so popular that people are pirating it...I'd be honored, plain and simple. I can only hope that one day my biggest concern is how I can make an extra $million stopping pirates... First huge release is never gonna do well, I don't know how many times I've heard that said on these forums, yet when one finally does, and money gets into the mix, people start to get greedy and lose sight of what they have accomplished. Yeah, it sucks that they aren't making as much as they could be, but they've done it! They've reached the point where so many people are thirsty for their game that they have created that they will go through certain lengths to obtain it for free. They were motivated enough to do it. Seeing your game in the stores, seeing it on Gamespot, hearing about it on TV, that is nothing, only when people have gone through great lengths to steal your creation have you created something that truly matters...makers of Marble Blast...take a bow, you've reached the big time!
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