Game Development Community

Is this possible? Mission jumping (Server to Server)

by Jules · in Torque 3D Professional · 03/09/2010 (8:13 am) · 6 replies

In multiplayer, can a player jump from one server to another server and load up a mission using a trigger?

Any pitfalls?

#1
03/09/2010 (8:54 am)
Sure. You have to be running a dedicated server for each mission. Do a search for zoning or mission loading triggers and you'll find several threads on the issue. Hope that helps.
#2
03/09/2010 (9:24 am)
Thanks Ted. I knew you could do it in single player, but wasn't sure it was possible without any implications on multi-player. I guess it's the same procedure, but with IP, port numbers.
#3
03/09/2010 (10:31 am)
Yeah, just make sure that if you're running your servers on a single physical box to give each server their own port number.
#4
03/09/2010 (10:43 am)
yup, I have some servers setup in UK, and one in Canada on different ports with a master server. Out of interest, if I had a main map with 32 players, and server zones each accepting 16 players, what error would they get if 32 players tried to connect to a server with less capacity, do you know? Not something I've tried yet.
#5
03/09/2010 (10:52 am)
I think that that is something you need to handle like any other game condition, since you're limiting the number of players yourself. Have the server check to see if the incoming connection is one too many, and if so, fire off an error dialog box.
#6
03/09/2010 (11:12 am)
Ok, thanks Ted. Didn't know if it was stock. I would imagine it would be, but from a JoinServerDlg gui point of view. I'll do some testing and post back here in case anyone else is interested.