Demo Branch Plan
by Sabrecyd · in Torque Game Engine · 06/17/2003 (2:49 pm) · 4 replies
Anyone know if the Demo Branch will become the HEAD version, 1.2, or stay separate? If it stays separate, what the plan for the demo branch is?
I haven't seen much info about it, but I might have missed something.
thanks,
-Sabrecyd
I haven't seen much info about it, but I might have missed something.
thanks,
-Sabrecyd
About the author
#2
And yes, RW is ugly as the Torque Demo.
06/17/2003 (4:18 pm)
@Ben: I think that you are correct. New Demo Branch is what will become the 1.2 Torque release, and it was separated in order to avoid breaking the HEAD while working on the new demo.And yes, RW is ugly as the Torque Demo.
#3
So, is the c-code part of the demo branch basically the same as the HEAD version except it's not being updated after about April? It seems like the main difference is what's in the "example" folder. I'm also wondering if there's a target date for the 1.2 release. Just a rough estimate would be great (1 month? 6 months?).
Sorry to ask so many questions, but I'm planning on adding code changes back in to a new unmodified engine and am wondering if I should hold off until the 1.2 release. I'd like to get back to mostly scripting for the current project I'm working on instead of redoing code changes more often then I need too :)
06/18/2003 (5:01 am)
That makes sense. So, is the c-code part of the demo branch basically the same as the HEAD version except it's not being updated after about April? It seems like the main difference is what's in the "example" folder. I'm also wondering if there's a target date for the 1.2 release. Just a rough estimate would be great (1 month? 6 months?).
Sorry to ask so many questions, but I'm planning on adding code changes back in to a new unmodified engine and am wondering if I should hold off until the 1.2 release. I'd like to get back to mostly scripting for the current project I'm working on instead of redoing code changes more often then I need too :)
#4
The demo branch's C code is basically the same as the HEAD; they added a GUI control or two, and some camera spline path stuff, but that's all on the "edges" of the engine, not the core. There are some changes in the editor to allow the creation of paths.
If the doc stuff gets put into 1.2, you'll probably want to add your code afterwards, as the docs represent a /large/ amount of comments inline with the code; I don't think it'll be a lot of fun to merge.
But like I said, I'm not authoritative.
06/18/2003 (9:19 am)
I imagine that 1.2 will take less than a year to complete from this point. ;)The demo branch's C code is basically the same as the HEAD; they added a GUI control or two, and some camera spline path stuff, but that's all on the "edges" of the engine, not the core. There are some changes in the editor to allow the creation of paths.
If the doc stuff gets put into 1.2, you'll probably want to add your code afterwards, as the docs represent a /large/ amount of comments inline with the code; I don't think it'll be a lot of fun to merge.
But like I said, I'm not authoritative.
Associate Ben Garney
My understanding of the role of the demo branch is that it will replace the outdated version of RealmWars which makes up the current demo packaged with HEAD. RW is better as RW, not as the Torque demo.