Double sided material using a single texture.
by Greg G · in Artist Corner · 03/05/2010 (4:28 pm) · 3 replies
I have a prop I made that uses a single texture. I want to enable the "double sided" flag on a material assigned to only a few polygons. I tried creating a material that pointed to a non-existing texture and then re-assigning it to a valid texture in engine but it didn't work.
How does one go about doing something like this?
How does one go about doing something like this?
#2
if you enable "double sided", in blender at least, the whole model becomes double sided, which is not what you want.
I would start by copying the double-sided area and flipping the polys around. that way you can still use the same texture for the whole model.
i'll try this tomarrow, just a hint for a starting place.
03/06/2010 (1:28 am)
why not just manually make those polygons double sided?if you enable "double sided", in blender at least, the whole model becomes double sided, which is not what you want.
I would start by copying the double-sided area and flipping the polys around. that way you can still use the same texture for the whole model.
i'll try this tomarrow, just a hint for a starting place.
#3

quick test to make sure it worked.
linky not working... go to:
http://www.facebook.com/photo.php?pid=35673&l=01ed50a922&id=100000763981858
03/06/2010 (2:37 am)

quick test to make sure it worked.
linky not working... go to:
http://www.facebook.com/photo.php?pid=35673&l=01ed50a922&id=100000763981858
Associate Steve Acaster
[YorkshireRifles]
singleton Material(YourSubstituteMaterial) { mapTo = "./yourtexture"; diffuseMap[0] = "./yourtexture"; doubleSided = true; //all your other settings down here };Give that a whirl ... and then try reading the TGEA docs which explained the whole texture/material MapTo thing - it should still be relevant here - and of course check the T3D docs for this ... it's just that the TGEA material page is first to be retrieved from my murky depths of my memory.