Character Animation and Physics
by Adam Zeliasz · in Torque 3D Public · 03/04/2010 (2:41 pm) · 3 replies
I'm starting to teach myself character animation, in the meantime is it possible to use either the Gideon or the animation files found here (ExamplesFPS Examplegameartshapesactorsanimations) to animate my characters?
Also, has some sort of ragdoll system been implemented for character deaths/explosion blasts?
Thanks!
Also, has some sort of ragdoll system been implemented for character deaths/explosion blasts?
Thanks!
About the author
My name is Adam Zeliasz. I'm a designer testing out Torque 3D for an independent title. I specialize in modeling and animation, and well as web and print design.
#2
Soft/rigid body dynamics, Dynamically destructible objects, Ragdoll, Dynamic fluid, Particle system physics, Destroyable joints, etc...
Are these mentioned because it's "possible" using programming and the PhysX SDK? I didn't see any menus for creating even simple rigid bodies. I'm trying to get a feel for how artist friendly this program is. I've messed around with Unity and theirs is very easy to setup rigid bodies and ragdolls.
I feel that some of Garage Games marketing is a bit misleading, with features that are not really implemented, like the Precipitation video demo for example.
How robust is that add-on? Does it utilize PhysX? I notice in one of the videos that the barrels are halfway through the floor but its still moving around. It would be nice if Garage Games would let you rate those add-ons and leave reviews.
03/05/2010 (10:46 am)
Well I see that it's an add-on, but what about these features that are mentioned on the product page:Soft/rigid body dynamics, Dynamically destructible objects, Ragdoll, Dynamic fluid, Particle system physics, Destroyable joints, etc...
Are these mentioned because it's "possible" using programming and the PhysX SDK? I didn't see any menus for creating even simple rigid bodies. I'm trying to get a feel for how artist friendly this program is. I've messed around with Unity and theirs is very easy to setup rigid bodies and ragdolls.
I feel that some of Garage Games marketing is a bit misleading, with features that are not really implemented, like the Precipitation video demo for example.
How robust is that add-on? Does it utilize PhysX? I notice in one of the videos that the barrels are halfway through the floor but its still moving around. It would be nice if Garage Games would let you rate those add-ons and leave reviews.
#3
As for the marketing. GG has always been to advertising as the bible lovers are to science. OIL and WATER. I doubt that will ever change.
-> I see how they get away with the "physics feature" lingo: They use these terms:
Using these libraries, Torque supports:
- Of course, under that same mentality.. Torque also supports real life missile guidance systems.
So...
It's a bit silly around here, 99%+ will admit that. Once you get past that part of it, it's cozy and the soup is always on.
//
I am releasing a tool called Physit! but it is only for 3dsMax users who are utilizing PhysX in their games. I plan to support whatever features are default to T3D.
03/05/2010 (1:14 pm)
The Game Mechanics kit is great..expecially for the price. It uses Bullet and/or Physx iirc...it has been awhile since I have used it.As for the marketing. GG has always been to advertising as the bible lovers are to science. OIL and WATER. I doubt that will ever change.
-> I see how they get away with the "physics feature" lingo: They use these terms:
Using these libraries, Torque supports:
- Of course, under that same mentality.. Torque also supports real life missile guidance systems.
So...
It's a bit silly around here, 99%+ will admit that. Once you get past that part of it, it's cozy and the soup is always on.
//
I am releasing a tool called Physit! but it is only for 3dsMax users who are utilizing PhysX in their games. I plan to support whatever features are default to T3D.
Associate Jaimi McEntire
King of Flapjacks
www.torquepowered.com/products/gamemechanicskit