Game Development Community

.png files for textures?

by Adam Zeliasz · in Torque 3D Public · 03/04/2010 (1:41 pm) · 2 replies

Why does Garage Games use .png files for their textures? Is that comparable to .tga? Any thoughts/advice on what the best texture format would be?

Thanks!

About the author

My name is Adam Zeliasz. I'm a designer testing out Torque 3D for an independent title. I specialize in modeling and animation, and well as web and print design.


#1
03/04/2010 (2:12 pm)
TGA is an ancient format designed for video (Targa).
PNG is a modern format designed images.

PNG is way better than TGA, and is better supported in third party applications.

Best texture format:

Either Jpeg, DDS, or PNG depending on your needs.

If you need to sacrifice quality to get texture memory usage down, then use DDS. There are several different formats of DDS internally.

If you are more concerned with keeping the size of your application data down, then use jpeg.

If you are most concerned with accuracy, and textures looking as good as possible, then use PNG - it's lossless.

Likely you will use all 3 formats, or at least DDS and PNG.

#2
03/04/2010 (2:15 pm)
Thanks Jaimi, you learn something new everyday...