[public] Install Path Problem
by Enel · in Torque 3D Professional · 03/03/2010 (9:06 pm) · 4 replies
i have define game.exe path by my first language path like this
ex) c:/Torque/게임/game ( this language is Korean :] )
and i try to play game.exe but it isnt work..
then i have change Path by English but it is work right
how can i solve this problem?..
ex) c:/Torque/게임/game ( this language is Korean :] )
and i try to play game.exe but it isnt work..
then i have change Path by English but it is work right
how can i solve this problem?..
About the author
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#2
im currently use genEpak system ( http://crispysoft.com/ )
i think genEpak's Error that dosent read first 'main.cs' because Unicode problem
but i wanna use Torque's Encryption code.. how can i use it?
im waiting for use torque's Encryption :) while use genEpak
P.S @Rene Damm im appreciate your answer thx alot :)
03/05/2010 (12:01 am)
//-------------------------- 3/5/2010 -- 16:49:21 ----- Processor Init: Intel Pentium III, ~3.17 Ghz FPU detected MMX detected SSE detected SSE2 detected MP detected [2 cores, 2 logical, 1 physical] Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Initializing platform... Input Init: keyboard0 input device created. mouse0 input device created. DirectInput enabled. Done SFXFMODProvider - Could not locate 'fmodex.dll' or 'fmodexp.dll' - FMOD not available. --------- WinEPak initialization --------- FOUND PAK: pack01.epk FOUND PAK: pack02.epk FOUND PAK: pack03.epk FOUND PAK: pack04.epk FOUND PAK: pack05.epk Missing file: core/parseArgs.cs! main.cs (55): Unable to find function defaultParseArgs --------- Loading DIRS --------- Missing file: levels/main.cs! Error: Unable to find specified directory: levels Missing file: art/main.cs! Error: Unable to find specified directory: art Missing file: scripts/main.cs! Error: Unable to find specified directory: scripts Missing file: tools/main.cs! Error: Unable to find specified directory: tools --------- Parsing Arguments ---------
im currently use genEpak system ( http://crispysoft.com/ )
i think genEpak's Error that dosent read first 'main.cs' because Unicode problem
but i wanna use Torque's Encryption code.. how can i use it?
im waiting for use torque's Encryption :) while use genEpak
P.S @Rene Damm im appreciate your answer thx alot :)
#3
It apparently is finding the toplevel main.cs which indicates that Torque's path handling works just like it should. If it correctly loads that file, it will most probably correctly load the other data files, so I assume these files in subdirectories that fail loading are located in the paks. If so, the error is probably with genEpak and not with Torque.
If you don't use genEpak but rather let Torque do all the file handling, are there still loading problems?
03/05/2010 (5:21 am)
Where are these files located that Torque isn't finding? In the paks or as individual files in the game directory? It apparently is finding the toplevel main.cs which indicates that Torque's path handling works just like it should. If it correctly loads that file, it will most probably correctly load the other data files, so I assume these files in subdirectories that fail loading are located in the paks. If so, the error is probably with genEpak and not with Torque.
If you don't use genEpak but rather let Torque do all the file handling, are there still loading problems?
#4
oh sry i cant talk about general execution
if dont use genPack, torque is all right woking :) dont worry about that
03/07/2010 (9:15 pm)
@Rene Dammoh sry i cant talk about general execution
if dont use genPack, torque is all right woking :) dont worry about that
Associate Rene Damm
Looks like there is still erroneous Win32 Unicode API handling and/or UTF16<->UTF8 conversion. Could you post the contents of your console.log?
Also, what does it do in particular? Is a file selector coming up for the main.cs file? Is there any other message box? Or does it just silently fail to start?