Multiple primitives in 1 pxactor
by PGames · in Artist Corner · 03/03/2010 (7:56 pm) · 3 replies
So I'm trying to setup multiple primites in 1 pxactor, in the torque documentation, it mentions a group node, what is that? Grouping them together in a group doesn't seem to work, nor does using a dummy as the pxactor. So how do I set it up?
#2
When will Physit be released? How much, will it support Max2010?
03/03/2010 (9:40 pm)
So grouping actually works? Like Group>group? Huh, the exported xml gave me an empty group and an actor 0, so I assumed it didn't. I'll have to look at that again.When will Physit be released? How much, will it support Max2010?
#3
I plan to support 2010 and 9. The initial release will only support 2008 and 2009. A price has not been set yet.
03/03/2010 (9:51 pm)
I am waiting to get the proper source of the plugin because the documented source location is incomplete for T3D use.I plan to support 2010 and 9. The initial release will only support 2008 and 2009. A price has not been set yet.
Torque Owner TheGasMan
G.A.S. [+others]
Grouping works fine as long as your group has the needed _pxactor name and necessary pivot location.
I'll be releasing Physit! soon..perhaps you will enjoy this tool and the way it speeds all of these processes into "clicks".