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Multiple primitives in 1 pxactor

by PGames · in Artist Corner · 03/03/2010 (7:56 pm) · 3 replies

So I'm trying to setup multiple primites in 1 pxactor, in the torque documentation, it mentions a group node, what is that? Grouping them together in a group doesn't seem to work, nor does using a dummy as the pxactor. So how do I set it up?

#1
03/03/2010 (9:04 pm)
do not use dummies as pxactors, only the 3 or 4 primitives: box,sphere,capsule,(pyramid?).

Grouping works fine as long as your group has the needed _pxactor name and necessary pivot location.

I'll be releasing Physit! soon..perhaps you will enjoy this tool and the way it speeds all of these processes into "clicks".
#2
03/03/2010 (9:40 pm)
So grouping actually works? Like Group>group? Huh, the exported xml gave me an empty group and an actor 0, so I assumed it didn't. I'll have to look at that again.

When will Physit be released? How much, will it support Max2010?
#3
03/03/2010 (9:51 pm)
I am waiting to get the proper source of the plugin because the documented source location is incomplete for T3D use.

I plan to support 2010 and 9. The initial release will only support 2008 and 2009. A price has not been set yet.