using the vehicles camera as defined in 3dsmax
by Neil Marshall · in Torque Game Engine · 06/14/2003 (8:17 pm) · 3 replies
Right now, the camera on the vehicle is defaulting to drectly behind it. I would like it to use the "Cam" object that I have defined in 3dsmax. Does anyone know how to move the camera to where the dummy object is placed?
#2
Yes, it is exporting. It's off to the side, yet the camera still comes in right behind the vehicle.
06/15/2003 (6:49 am)
Adding node "Eye" with parent "Start" to subtree rooted on max-node "Shape". Adding node "Cam" with parent "Start" to subtree rooted on max-node "Shape".
Yes, it is exporting. It's off to the side, yet the camera still comes in right behind the vehicle.
#3
Add this to your car's datablock:
06/19/2003 (12:54 pm)
Just to let people know, I figured it out.Add this to your car's datablock:
useEyePoint = true; // Use the car's camera instead of the models
Torque Owner Jared Schnelle