Game Development Community

Glass problem

by Tom Feni · in Artist Corner · 06/13/2003 (12:13 pm) · 3 replies

Well I made a glass box, but for some reason when I compile it using the transparent glass texture, and using a collision box it wont render the glass.. but if I leave out the collision box then it will render..
which is not what I was looking to get... I wanted to get glass that was solid so I could later make it breakable.. and also to keep people inside.. :) (unless they break it of course.. : ))
any idea? I am wondering if the collision box should either be bigger then the glass shape or smaller?

#1
06/13/2003 (2:24 pm)
The collision box don't have to be bigger or smaller (it can be same, it doesn't matter). I think you should make sure the collision box is also in the bounds box, make sure evrything is linked up correctly in the scemantic view - you are using max right? If milkshape I dont have a clue.
#2
06/13/2003 (2:33 pm)
I fixed it..
I forgot to click on opacity in the material editor
also I unchecked collapse transforms.. now it shows up.. : )
#3
06/14/2003 (11:58 am)
Go figure. And that happens to a lot of us :b , by the world of me, it should be working, there is absolutely nothing wrong, and then you forgot some little thing :B