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DTS and Mount Points - Any Advice, Info, War Stories?

by Aaron Miller · in Torque Game Builder · 02/23/2010 (11:29 am) · 3 replies

I've combed through old posts for information about adding mount point functionality to DTS objects and started looking through the shapeBase code for TGEA. I don't know that anyone has successfully done this but I thought I'd experiment and see where it leads me. Has anyone tried to do this and found any ugly truths? Even if you didn't succeed I may learn something useful.

Thanks for any help!

#1
02/24/2010 (10:46 pm)
Did you mean for this to be in the TGEA forums?
#2
03/03/2010 (7:15 am)
Thanks for looking at this William but no, I'm trying to add mount point functionality to DTS objects in TGB. I own TGE and TGEA and I'm using that code as a reference based on some older posts I found in the TGB forum.

My point in asking was just to get any advance warning. I haven't seen many try this so I don't know if it's ridiculously difficult or not.
#3
03/03/2010 (1:09 pm)
I've only every used the t2dShape3D object once before. But as I remember it, the mount nodes were all there and were transformed as the object animated. I'm sure that it won't be smooth to add mount point functionality, but the basics are there.

Hopefully somebody else has tried to do this and can give you a better (and, hopefully, affirmative) answer!