Game Development Community

Stereoscopic capable for Torque-OpenGL

by Palex · in Technical Issues · 06/13/2003 (3:35 am) · 3 replies

Hello, I'm working in making Torque compatible with stereoscopic glasses under OpenGL, because my level has a poor framerate ratio with DirectX stereo mode (nvidia detonator driver), due to the number of polygons and size of the textures.

I have proved some games in opengl mode with the stereo driver of detonator in some graphics cards (all geforce4), and have no problem, but Torque don't seems to work in this way.

After that, i have spent some days trying to modify the opengl stereo code of the Torque game engine following some opengl tutorials, but have no results. Somebody can help me? Thanks.

#1
04/07/2004 (4:20 am)
Hi Palex,

I'm going to try to implement stereoscopics capability for torque so that i can use 3d glasses to give a 3d look to my game. I was wondering how you got on with implementing this & if there was any advice or help that you could prove me with.
#2
12/08/2004 (6:54 am)
I'm new with Torque but the ultimate goal is to incorporate stereo vision into the program I will be developing... I have a head mounted display that supports passive stereo duel channel input.... will this be compatible with the Torque engine??

In general, is it possible for the Torque engine to render stereo scenes??

Many thanks
#3
12/08/2004 (7:10 am)
Hi again,

Just went through the manual of my head mounted device and it actually supports:

1)interlaced 3D mode
2)Page Flipping 3D mode
3)Separated 3D mode

So any suggestions as to how to get the Torque engine to render in any one of these modes would be greatly appreciated!!

Thanks!