Game Development Community

odd world error - RESOLVED

by Donald Teal · in Torque 3D Professional · 02/22/2010 (4:45 pm) · 6 replies

can anyone tell me what can cause this error?

enginesourcescenegraphsceneobject.cpp(660) : Fatal - SceneObject::resetWorldBox - Bad world box!


I generally get this when approaching a waterblock but also happens when not near one. just not as often.

#1
02/23/2010 (11:38 am)

Sounds vaguely familiar but haven't seen this in quite some time. Is this with the beta?
#2
02/23/2010 (2:40 pm)
no this is with 1.1alpha
I use GMK and its not updated for 1.1beta yet so still using alpha
#3
06/05/2010 (2:49 pm)
Logged as TQA-243.
#4
06/06/2010 (1:34 am)
In 1.1 beta 1 I'm getting this when I explode my vehicles, but I haven't been able to check on this more yet - it might as well be a bug introduced by me in this case. Just a pointer that might make it easier to reproduce the problem.
#5
08/02/2010 (4:57 pm)
Fixed in 1.1 Beta 2
#6
10/01/2010 (3:29 pm)
@Full Sail QA&U Lab,

what exactly was the fix??

getting this in B3 with vehicles