[Bug 1.1 Beta] Move Gizmo not working in world editor
by elvince · in Torque 3D Professional · 02/20/2010 (1:07 pm) · 3 replies
Hi,
I think there is an issue with "Move" gizmo in world editor. It is unusable, and some direction don't work at all.
Thanks,
I think there is an issue with "Move" gizmo in world editor. It is unusable, and some direction don't work at all.
Thanks,
About the author
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#2
I checked and in fact you were right the snap was set on. In fact when you are in sketch mode, you don't see the grid icon so I didn't catch it.
May be it could be great to keep those icon on when in sketch mode as they are active and can be put on/off. This will avoid coming back
to the first tool and then coming back to sketch.
Thanks,
02/22/2010 (3:33 pm)
Hi,I checked and in fact you were right the snap was set on. In fact when you are in sketch mode, you don't see the grid icon so I didn't catch it.
May be it could be great to keep those icon on when in sketch mode as they are active and can be put on/off. This will avoid coming back
to the first tool and then coming back to sketch.
Thanks,
#3
Indeed the snap options should be visible in all editors that support it. 'g' should also toggle grid snap in all editors.
Queued on list.
02/23/2010 (11:24 am)
Indeed the snap options should be visible in all editors that support it. 'g' should also toggle grid snap in all editors.
Queued on list.
Associate Rene Damm
Cannot confirm this here.
Does grid snap happen to be turned on in your case? If so, maybe the grid spacing is set to be pretty large and you need to move the mouse quite a distance for a move to happen.
It seems the grid settings can be in an odd state initially. I have to check into that.
BTW, while we're talking about gizmos here. The rotate gizmo is not currently working in ortho views (top, left, etc.). This will be fixed during the beta cycle.