Good Forum Threads
by Ben Garney · in Torque Game Engine · 06/12/2003 (9:07 am) · 1 replies
Do you know of any forum threads that do a really good job addressing common problems, or explaining how Torque works? Post links to 'em here.
by Ben Garney · in Torque Game Engine · 06/12/2003 (9:07 am) · 1 replies
Torque Owner Paul Jones
ShapeBase inherits from GameBase inherits from SceneObject
There are two good threads I have seen for this:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3217 (Melv May) - Actually, this thread has heaps of interesting detail beyond this particular topic.
www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=5193
Here is my rough notes formulated from the above:
SceneObject
- sceneobect is there for drawing but doesnt support time based incrementation (processtick etc)
- if the object needs no processing or interacting, but needs to remain in the scene to draw
- knows about world and bins and being rendered into a scene
GameBase:
- if this object does not need direct interaction with the player.. yet needs to be processed periodicly ie: an elevator, door
ShapeBase
- if this object needs interaction with the player ie collecting, carrying.
- mount points, have health and energy, be controlled
- lots more