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Starting an online fighting game. What should I know about torque?

by Jamaal Ephriam · in General Discussion · 02/19/2010 (4:18 pm) · 4 replies

Hey guys,
I'm still relatively new here and hope you can help me with my problem.
I'm going to be looking for programmers really soon to help me out with a 2D online fighting game I want to develope. I just have a few questions regarding this:
1. What are some of the limitations I'd be faced with in Torque fir this kind of game?
2. Is Torque highly capable of this kind of game
3. Are there any big limitations with the sound engine?
4. I want the game modular aka expandable down the line with patches and updates. Can this be done in Torque?
5. Should I search here for a programmer, or will any C++ skilled programmer do?
6. Is it hard to port your game to other console (considering that's what appeals to me the most about the Torque engine)
7. Does Torque 2D have a particle engine and physics engine?
8. With the particle engine, can you specify an area of destruction for your particles?
9. Does Xbox Live enabled games made with torque allow updates and update checking?
10. Can you recommend a good priced programmer lol.

Thanks guys. Back to work I go!

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#1
02/19/2010 (6:51 pm)
Those are mostly questions you can find by reading about the product(T2D, T3D). You'll also need to learn more about Xbox development from Microsoft or some official site they have. It's not a factor of torque, but the platform itself.
#2
02/19/2010 (8:12 pm)
Yeah,
But anyone can sell a product that "supposedly" does everything you need it to do. I want to find out from people who've actually used it.
#3
02/19/2010 (8:47 pm)
I have used TGB for a couple of years now and I can answer a few of your questions. (Since you said 2D I am assuming you will use TGB)

Q2) Yes it is, You can create online games with TGB I have done a few tests with this but nothing too special, I was able to go online and shoot a gun with my friend.

Q3) I have never came across any problems with the sound engine, I was able to play background music, sound effects and some cool 3D sounds. (Kind of like from right speaker to left and stuff like that :D)

Q5) Well TGB uses TorqueScript (so does T3D) so I would recommend looking here, but anyone with programming experience will be able to pick it up easily.

Q6) Depending on what console you want to port it on, if you want to port it to XBOX, I am pretty sure there is an engine for that. (I think Wii and iPhone but I have never actually read about them lol)

Q7) Yes

Well that is all I can answer currently. I hope I helped abit.
#4
02/20/2010 (12:25 am)
Yes sir you did :)
Thank you much!