Game Development Community

Terrain Manager Discussions

by Jeff Tunnell · in Torque Game Engine · 06/12/2003 (8:29 am) · 5 replies

Since the terrain manager thread was the longest on record here at GG, we have created its own area here on the forums. It would be nice if somebody would go through the old thread, copy relevant posts and repost them here into a summary of some sort.

-Jeff Tunnell GG

#1
06/12/2003 (12:15 pm)
Jeff, you da MAN! Thank you kindly, sir...

- Brett
#2
06/12/2003 (1:48 pm)
woooooooooooooooooooooooooot

You're really comin through today man!

Musta ate his wheeties.
#3
06/12/2003 (3:50 pm)
Yupp. Jeff roxxors :)
#4
06/12/2003 (3:53 pm)
Thank you, Jeff.

And now on to the editing of the old post...
#5
06/13/2003 (8:09 pm)
Cool!

Quote:BIG things coming for TM, and terrain in general. Once I\'ve got some
more of the planning done I\'ll update my .plan file with details. -J. Donovan Stanley

J.D.S, I'm interested in what you're planning, can't wait to see it. I have two items on my major wishlist, and wonder how feasible it would be to work into TM (or Torque for that matter):

1) Streaming resources so that Torque continuously loads terrain to the horizon as your location moves ahead, and discards that which has passed over the horizon. Is the TM and Torque already capable of this?

2) Deformable/modifiable terrain geometry so that the terrain could be changed, even under a networked game scenario. This probably really screws with lighting and textures and such, but I've been wondering if this might be practical, at reasonable framerates, and if so, has anybody looked into it?

Oh yea, forgot to mention, that if this does sound feasible, they might make good sub-threads, and I'm interested in contributing in these areas. Thanks.