Physics revamp?
by Adam Zeliasz · in Torque 3D Beginner · 02/17/2010 (4:40 pm) · 1 replies
I noticed that on the Torque 3D blog that the engine is going to integrate Bullet, and will also include PhysX. Is there a reason for that integration? Pro's/cons of each and the thought behind that?
Thanks!
Thanks!
About the author
My name is Adam Zeliasz. I'm a designer testing out Torque 3D for an independent title. I specialize in modeling and animation, and well as web and print design.
Associate David Montgomery-Blake
David MontgomeryBlake
There are a number of decisions behind this move, but I like to think that further abstraction and componentization of Torque 3D is one of them.