setting up a class member onLevelLoaded()
by rennie moffat · in Torque Game Builder · 02/17/2010 (2:59 pm) · 1 replies
I have made this for my floor class. Just wanting to mess around a bit.
I have discovered tho, when I run the game, the floor appears, hyper thin, like one collision boundary thin. So I changed the said height to a huge number just in case but the floor is still just a thin green line. I know it is the floor that i am looking at, since when i delete it from the scene and run it, it is gone. In my editor it is a large rectangle imageMap
I have discovered tho, when I run the game, the floor appears, hyper thin, like one collision boundary thin. So I changed the said height to a huge number just in case but the floor is still just a thin green line. I know it is the floor that i am looking at, since when i delete it from the scene and run it, it is gone. In my editor it is a large rectangle imageMap
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
Torque Owner rennie moffat
Renman3000
editing.