Game Development Community

[RESOLVED] Particle Editor - Emitter Name Save Fail

by Steve Acaster · in Torque 3D Professional · 02/12/2010 (10:02 pm) · 5 replies

When saving a particle emitter from the Particle Editor, the name of the emitter (in the relevant *.cs file) is wiped.

datablock ParticleEmitterData(RiflesplashEmitter)

//becomes

datablock ParticleEmitterData()

Particles data themselves seem to save fine, just the emitters have the problem.
RESOLVED IN 1.1B2

#1
02/23/2010 (5:32 pm)

Steve, you're a machine. Having you put the beta through its paces is a privilege. I hereby bestow upon you the title of IAMVT3DBT (InstantAction's Most Valuable Torque3D Beta Tester).

The changes there are turning out to be quite extensive. Looks like there's a couple of more things in there. Will finish this tomorrow.
#2
03/18/2010 (11:23 am)
Anything new on these particle emitters? We're having an impossible time with them...
#3
03/18/2010 (12:27 pm)

I pretty much redid the Particle Editor scripts and the changes will roll out in the next beta. Looks good so far.
#5
08/04/2010 (12:59 pm)
RESOLVED IN 1.1B2