Question about the proposed realtime networking features of Torque 2D
by Derek Traver · in Torque Game Builder · 02/10/2010 (12:29 pm) · 4 replies
From what I understand from the developer blog, Torque 2d will feature realtime networking when its released.
My question is:
If I am teaching myself TGB currently, and making good headway on a single player game (similar to Larva Mortus), will it be at all possible to add multiplayer to my game once Torque 2d is release? Will my TGB project even work in Torque 2d? Should I just stop learning TGB and wait for Torque 2d, and design it with multiplayer in mind from the ground up?
My question is:
If I am teaching myself TGB currently, and making good headway on a single player game (similar to Larva Mortus), will it be at all possible to add multiplayer to my game once Torque 2d is release? Will my TGB project even work in Torque 2d? Should I just stop learning TGB and wait for Torque 2d, and design it with multiplayer in mind from the ground up?
About the author
#2
02/11/2010 (1:54 pm)
Not sure about the multiplayer aspect but pretty sure I've read that porting from TGB -> T2D shouldn't be too hard. Maybe not easy either, but some GG staff said if it'd prove tricky he'd put up a tutorial on how to do it. I can't remember where that was said however.
#3
I can tell you that it's unlikely that there'll be a one-click conversion solution, the products are so different. Never say never though I guess.
You can easily represent a TGB scene in the new T2D as the new T2D has a much more sophisticated and flexible system but it's not going to be a one-click solution.
As an indicator, image-maps don't exist in T2D.
Joe is spot on, finish your game in TGB, do the sequel in T2D. :)
02/13/2010 (7:13 am)
The new T2D isn't an upgrade to TGB from a project sense, only a product sense. You can always convert a project from one thing to another but it's generally a painful and slow process.I can tell you that it's unlikely that there'll be a one-click conversion solution, the products are so different. Never say never though I guess.
You can easily represent a TGB scene in the new T2D as the new T2D has a much more sophisticated and flexible system but it's not going to be a one-click solution.
As an indicator, image-maps don't exist in T2D.
Joe is spot on, finish your game in TGB, do the sequel in T2D. :)
#4
No image maps?? Interesting. Is that just a terminology change, or is T2D going to be vector based like Flash?
It's sad that TGB is now basically unsupported and there won't be any updates, but I'll still use it for what I've got going. I've spent too much time and effort learning and building projects in TGB to just walk away from it now. When T2D comes out I'll upgrade and use that instead. No biggie. You need to be flexible in this line of business, even as a hobbyist.
02/13/2010 (10:43 am)
"As an indicator, image-maps don't exist in T2D."No image maps?? Interesting. Is that just a terminology change, or is T2D going to be vector based like Flash?
It's sad that TGB is now basically unsupported and there won't be any updates, but I'll still use it for what I've got going. I've spent too much time and effort learning and building projects in TGB to just walk away from it now. When T2D comes out I'll upgrade and use that instead. No biggie. You need to be flexible in this line of business, even as a hobbyist.
Torque Owner Joe Rossi
Indri Games
They really aren't telling us much about it.
It's up to you if you want to wait, and to decide if you really need that multiplayer networking. Though I wouldn't hold my breath waiting, there's been no employee blogging about T2D in months. If you're making good progress why not finish it in TGB without the multiplayer? You can always make the sequel in T2D, no?