Who has been successful with the modernization kit in TGE 1.5.2
by Nmuta Jones · in Torque Game Engine · 02/04/2010 (2:06 pm) · 10 replies
Since T3D came out, the modernization kit seems pretty dead, but I'm just curious: who here has been successful implementing it in 1.5.2 ?
I tried implementing it in a fresh install of 1.5.2 and I got a ton of compile errors and when trying with Visual Studio 2008 (not Express)
They say that the modernization kit works in 1.5.2
but
the creator also says there's no guarantee that it work or even compile on anyone's computer but his, so I think getting it to work you're kind of on your own to figure out the small things that cause it not to compile on any given system.
I tried implementing it in a fresh install of 1.5.2 and I got a ton of compile errors and when trying with Visual Studio 2008 (not Express)
They say that the modernization kit works in 1.5.2
but
the creator also says there's no guarantee that it work or even compile on anyone's computer but his, so I think getting it to work you're kind of on your own to figure out the small things that cause it not to compile on any given system.
About the author
Lead Developer for MediaBreeze Multimedia
#2
I think all the info you need should be in one of the MK mega-threads - it's no fun to browse through them, but the info should be there :P.
02/07/2010 (1:24 pm)
Yes, I also had it working a while ago - decided it wasn't worth it, but it definitely does work. Removing the test directory was an important part of the process as far as I remember - also maybe changing one of the compiler flags or something like that.I think all the info you need should be in one of the MK mega-threads - it's no fun to browse through them, but the info should be there :P.
#3
02/09/2010 (3:13 am)
Great, thanks guys.
#4
1. Strange water reflection bug
2. Minor texture/shader file compilation bugs(havnt seen any actual problems)
3. Relatively high-end requirements
Other then those its nice to see the differance of the TMK...
I'd highly suggest splitting it off into a secondary project though(just in case), it is essential to actually search through the TMK "MegaThreads" for any problems you may be having.
02/11/2010 (5:42 am)
My only problems (off the top of my head) with TMK are:1. Strange water reflection bug
2. Minor texture/shader file compilation bugs(havnt seen any actual problems)
3. Relatively high-end requirements
Other then those its nice to see the differance of the TMK...
I'd highly suggest splitting it off into a secondary project though(just in case), it is essential to actually search through the TMK "MegaThreads" for any problems you may be having.
#5
When you say "Relatively high-end requirements" for the TMK, do you mean higher than what it takes to run T3D effectively?
02/11/2010 (1:17 pm)
@CSMPWhen you say "Relatively high-end requirements" for the TMK, do you mean higher than what it takes to run T3D effectively?
#6
02/11/2010 (4:38 pm)
I suspect he means relative to TGE. I don't think anyone's really done any benchmarking with TMK, but it does just flat-out not work on some cards that do support TGE, due to having shaders. I don't know whether the same applied to T3D, though, since it might be able to fall back on fixed-function rendering. Not totally sure.
#7
02/11/2010 (4:45 pm)
T3D does fall back pretty well from what I've seen. the issues I'm having are more related to frame rate and can be adjusted from what I am getting from the feedback on these forums.
#8
02/12/2010 (7:34 am)
I try to use now T3D over TGE + MK because TGE + MK seems to have some problems starting on some new systems (Vista mainly, not enough test on win7).
#9
10/24/2010 (3:55 pm)
I've used it extensively. I fixed the water rendering bug and a few other things. Posted a resource on normal map generation for it. I've been compiling/using it on Windows Vista Ultimate 64-bit for years now, and It works fine.
#10
A shoot of grass and trees which are sway hard to see on screenshot ;)

and a bit of bumpmapping on dts

Tge is still quite cool for using shaders, and the best it works on win,linux, freebsd and mac :)
10/24/2010 (8:57 pm)
Last time I'd play around with TGE and glsl shaders and vbo, did not use the whole MK only used the opengl extensions. A shoot of grass and trees which are sway hard to see on screenshot ;)

and a bit of bumpmapping on dts

Tge is still quite cool for using shaders, and the best it works on win,linux, freebsd and mac :)
Torque 3D Owner Nicolas Buquet
From memory, you have to remove the 'mk*Test.cpp/.h' that were creating problem at compile time, and or not useful at runtime.
Nicolas Buquet
www.buquet-net.com/cv/