MMO Shooter
by Nick Rodriguez · in Jobs · 02/02/2010 (9:39 pm) · 1 replies
Team name:
none yet
Project name:
none yet
Brief description:
The game is a MMO shooter set in the future. It features customizable characters and weapons as well as an abundance of worlds to explore and battle on. The player has the option to join an army or go on their own as a renogade. The gameplay allows for both first and third-person perspective. The in-game enviroments as well as the weapons will only be tentative, meaning they will change over time. Each army will have its own command structure and will be lead by players themselves. Some armies might even have training camps for their new recruits. There will also be multiple races in which to base your character on.
Target aim:
retail/PC-download
Compensation:
Percentage of potential revenue
Technology:
C++
DirectX/OpenGL
Photoshop/Painter
Maya/3DS Max/Lightwave3D
Zbrush/Mudbox
Visual Studio/Dev-C++/Code::Blocks
Talent needed:
Concept Artist - experience with Photoshop/Painter, strong foundation in the traditional arts (figure drawing, landscape painting, and illustration)
Programmer - knowledge of C++, experience with DirectX/OpenGL, understanding of game programming logic, knowledge of 3D engine architecture and systems
Music Composer - experience with a musical instrument, ability to write original compositions and to create music for various moods or genres
Sound Engineer - ability to create realistic sound effects
Game Designer - experience with designing games, strong creativity, understanding of the game design process, basic understanding of programming and art fundamentals
3D Artist - fluent in 3DS Max, Maya, Lightwave3D or other top-rate 3D modeling application, knowledge of photoshop, ability to model, texture, or animate next-gen models, ability to translate concepts or reference materials into 3D game content, knowledge of Zbrush or Mudbox is a plus
2D Artist - knowledge of Photoshop or other powerful raster-based application, ability to create realistic pixel art, ability to create sprites, tiles, backgrounds, or textures for 2D and 3D games
Web Developer - proficiency in XHTML, CSS, and maybe javascript, knowledge of web design fundamentals, ability to produce mock-ups and write HTML/javascript/CSS from scratch
Team structure:
Me (Nick Rodriguez) - Project Lead, Programmer, 3d artist
Website:
Currently in development
Contacts:
nrodballer13@hotmail.com
Previous Work by Team:
none
Additional Info:
If you're interested in joining the team or have questions, please leave comments or email me at nrodballer13@hotmail.com. I'm also considering making this project open source.
Feedback:
ANY
none yet
Project name:
none yet
Brief description:
The game is a MMO shooter set in the future. It features customizable characters and weapons as well as an abundance of worlds to explore and battle on. The player has the option to join an army or go on their own as a renogade. The gameplay allows for both first and third-person perspective. The in-game enviroments as well as the weapons will only be tentative, meaning they will change over time. Each army will have its own command structure and will be lead by players themselves. Some armies might even have training camps for their new recruits. There will also be multiple races in which to base your character on.
Target aim:
retail/PC-download
Compensation:
Percentage of potential revenue
Technology:
C++
DirectX/OpenGL
Photoshop/Painter
Maya/3DS Max/Lightwave3D
Zbrush/Mudbox
Visual Studio/Dev-C++/Code::Blocks
Talent needed:
Concept Artist - experience with Photoshop/Painter, strong foundation in the traditional arts (figure drawing, landscape painting, and illustration)
Programmer - knowledge of C++, experience with DirectX/OpenGL, understanding of game programming logic, knowledge of 3D engine architecture and systems
Music Composer - experience with a musical instrument, ability to write original compositions and to create music for various moods or genres
Sound Engineer - ability to create realistic sound effects
Game Designer - experience with designing games, strong creativity, understanding of the game design process, basic understanding of programming and art fundamentals
3D Artist - fluent in 3DS Max, Maya, Lightwave3D or other top-rate 3D modeling application, knowledge of photoshop, ability to model, texture, or animate next-gen models, ability to translate concepts or reference materials into 3D game content, knowledge of Zbrush or Mudbox is a plus
2D Artist - knowledge of Photoshop or other powerful raster-based application, ability to create realistic pixel art, ability to create sprites, tiles, backgrounds, or textures for 2D and 3D games
Web Developer - proficiency in XHTML, CSS, and maybe javascript, knowledge of web design fundamentals, ability to produce mock-ups and write HTML/javascript/CSS from scratch
Team structure:
Me (Nick Rodriguez) - Project Lead, Programmer, 3d artist
Website:
Currently in development
Contacts:
nrodballer13@hotmail.com
Previous Work by Team:
none
Additional Info:
If you're interested in joining the team or have questions, please leave comments or email me at nrodballer13@hotmail.com. I'm also considering making this project open source.
Feedback:
ANY
About the author
jenning cheung