Potential behaviors compilation bug
by Craig Fortune · in iTorque 2D · 02/01/2010 (3:16 pm) · 0 replies
"Potential" as I'm not quite sure what is going on and if this really is a bug... :)
Just noticed that if you delete the .dso files for your behaviors the device will fail to load and run them. (This is despite you have the .cs files for the behaviors there, which I assumed would just work just like everything else in 1.3) Am I off base here? I don't include the .dso files for any other script files in 1.3 and they work just fine. Why are behaviors a special case?
Caused me much confusion as stuff suddenly stopped working. Especially confusing as I was comparing revisions in my SVN and couldn't see where a change that could cause this was happening - of course I couldn't see the issue as I didn't have the .dso files in my repo!
Anyone else suffered the same? Btw, my work around was to simply run the game from the editor to create the .dso files and all seems fine.
I have a sneaking suspicion that this was happening to Henry here: http://www.torquepowered.com/community/forums/viewthread/109321
Just noticed that if you delete the .dso files for your behaviors the device will fail to load and run them. (This is despite you have the .cs files for the behaviors there, which I assumed would just work just like everything else in 1.3) Am I off base here? I don't include the .dso files for any other script files in 1.3 and they work just fine. Why are behaviors a special case?
Caused me much confusion as stuff suddenly stopped working. Especially confusing as I was comparing revisions in my SVN and couldn't see where a change that could cause this was happening - of course I couldn't see the issue as I didn't have the .dso files in my repo!
Anyone else suffered the same? Btw, my work around was to simply run the game from the editor to create the .dso files and all seems fine.
I have a sneaking suspicion that this was happening to Henry here: http://www.torquepowered.com/community/forums/viewthread/109321