Handbrake turns
by Nick "Dig" Koirala · in Torque Game Engine · 06/05/2003 (4:58 am) · 3 replies
I'm making a small car game with the Torque Engine. I was wondering if anyone has got handbrake turns or even just skidding braking turns working properly with the wheeledvehicle datablock, or does this need to be coded in C++... any ideas?
THanks,
Nick
THanks,
Nick
#2
[Ishbuu]
09/04/2006 (5:47 pm)
It depends on how accurate the physics simulation in TGE is. As long as you have the source you should be able to do this. Might wanna check around the move manager code for the toggle and the wheeledvehicle.cc file. Although you will have to find a way to define what wheels are hit when you hit the break, then adjust whatever function the thrust is applied in to stop the wheels with the break if its pressed (move manager love here i would imagine)[Ishbuu]
#3
09/09/2006 (7:09 am)
See http://www.garagegames.com/mg/forums/result.thread.php?qt=9947 for the current discussion of this.
Torque Owner Anthony Potamitis
Thanks