Game Development Community

Handbrake turns

by Nick "Dig" Koirala · in Torque Game Engine · 06/05/2003 (4:58 am) · 3 replies

I'm making a small car game with the Torque Engine. I was wondering if anyone has got handbrake turns or even just skidding braking turns working properly with the wheeledvehicle datablock, or does this need to be coded in C++... any ideas?

THanks,
Nick

#1
09/04/2006 (3:21 pm)
I would also be interested in this, the handbrake at present seems to lock all of the vehicles wheels rather than just the back wheels. I belive if only the back wheels were to lock then we would be able to perform a sliding turn or powerslide? AM i right? and does anyone have a soulution for this? be it script or engine modifications.

Thanks
#2
09/04/2006 (5:47 pm)
It depends on how accurate the physics simulation in TGE is. As long as you have the source you should be able to do this. Might wanna check around the move manager code for the toggle and the wheeledvehicle.cc file. Although you will have to find a way to define what wheels are hit when you hit the break, then adjust whatever function the thrust is applied in to stop the wheels with the break if its pressed (move manager love here i would imagine)

[Ishbuu]
#3
09/09/2006 (7:09 am)
See http://www.garagegames.com/mg/forums/result.thread.php?qt=9947 for the current discussion of this.