Game Development Community

Mac OSX Compatibility

by Brian Mitchell · in Torque 3D Public · 01/27/2010 (12:02 pm) · 24 replies

We are currently having problems building on an iMac with OS X v10.5.8. For one, I assume we can't build a Mac version on a PC? Right now, Torque Tool crashes when building on the Mac due to an "Unexpected Error". Any idea what would cause that? Thanks!
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#21
03/21/2010 (6:28 pm)
Okay, I got a little time to test this weekend. I packaged for Zip and Installer with the current binary version without issue. The web version is still pointing to the wrong place, so you'll have to ensure that your HTML is pointing to where the plugin is at. I deployed to a fresh directory, not the default. I just created a t3d_deploy directory and packaged it there.

But packaging is working in the binary version. When it creates the PKG package file, it also puts it in a zip to keep it small.
#22
03/22/2010 (2:29 am)
I still cannot get it working, sorry. Where did you create a new directory? With a fresh new installation, where should I change the path? and where is supposed to be created the PKG?

Can you please describe a simple, step to step, how to deploy to web the FPS example with the binary version?
Thank you in advance.
#23
03/22/2010 (5:36 am)
Here is what I did to create the non-web package. I'm still getting ready for work this morning, but the ferrets are playing and I have a moment.

1. Run Torque 3D application.
2. Create New Project. Use a Full Template and name it web (or whatever you want, without spaces).
3. Select your new project and click the Package Project button.
4. I selected Installer the first time. It created the PKG file and zipped it. I selected all three the second time.
5. I clicked the configure button (optional) by the installer and set the name and Branding text. I kept the defaults.
6. I did not choose anything on the web tab. You have to recompile the plugin if you make changes there.
7. I set the name and the target location to \Desktop\t3d_deploy (which I created).
8. Clicked build.
9. Clicked open folder once it built the project.

The t3d_deploy directory should have two things in it now: web folder and web.zip. Under the web directory, you will find mygameinstaller.zip. Unzip that and you will have your PKG installer.
#24
03/23/2010 (12:16 am)
Thank you very much, I will try it.
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