Mac OSX Compatibility
by Brian Mitchell · in Torque 3D Public · 01/27/2010 (12:02 pm) · 24 replies
We are currently having problems building on an iMac with OS X v10.5.8. For one, I assume we can't build a Mac version on a PC? Right now, Torque Tool crashes when building on the Mac due to an "Unexpected Error". Any idea what would cause that? Thanks!
#22
Can you please describe a simple, step to step, how to deploy to web the FPS example with the binary version?
Thank you in advance.
03/22/2010 (2:29 am)
I still cannot get it working, sorry. Where did you create a new directory? With a fresh new installation, where should I change the path? and where is supposed to be created the PKG?Can you please describe a simple, step to step, how to deploy to web the FPS example with the binary version?
Thank you in advance.
#23
1. Run Torque 3D application.
2. Create New Project. Use a Full Template and name it web (or whatever you want, without spaces).
3. Select your new project and click the Package Project button.
4. I selected Installer the first time. It created the PKG file and zipped it. I selected all three the second time.
5. I clicked the configure button (optional) by the installer and set the name and Branding text. I kept the defaults.
6. I did not choose anything on the web tab. You have to recompile the plugin if you make changes there.
7. I set the name and the target location to \Desktop\t3d_deploy (which I created).
8. Clicked build.
9. Clicked open folder once it built the project.
The t3d_deploy directory should have two things in it now: web folder and web.zip. Under the web directory, you will find mygameinstaller.zip. Unzip that and you will have your PKG installer.
03/22/2010 (5:36 am)
Here is what I did to create the non-web package. I'm still getting ready for work this morning, but the ferrets are playing and I have a moment.1. Run Torque 3D application.
2. Create New Project. Use a Full Template and name it web (or whatever you want, without spaces).
3. Select your new project and click the Package Project button.
4. I selected Installer the first time. It created the PKG file and zipped it. I selected all three the second time.
5. I clicked the configure button (optional) by the installer and set the name and Branding text. I kept the defaults.
6. I did not choose anything on the web tab. You have to recompile the plugin if you make changes there.
7. I set the name and the target location to \Desktop\t3d_deploy (which I created).
8. Clicked build.
9. Clicked open folder once it built the project.
The t3d_deploy directory should have two things in it now: web folder and web.zip. Under the web directory, you will find mygameinstaller.zip. Unzip that and you will have your PKG installer.
#24
03/23/2010 (12:16 am)
Thank you very much, I will try it.
Employee David Montgomery-Blake
David MontgomeryBlake
But packaging is working in the binary version. When it creates the PKG package file, it also puts it in a zip to keep it small.