Making 2d iPhone game in tgb or itgb for PC?
by Maximillian Brewer · in iTorque 2D · 01/23/2010 (3:25 am) · 2 replies
Hey,
I have both TGB pro and iT2D. Because I work primarily on a pc, am I better making my game in TGB pro (on a pc) and then transferring to iT2D on OSX? Or building in iT2D for pc and then transferring to OSX for final compile?
From max
I have both TGB pro and iT2D. Because I work primarily on a pc, am I better making my game in TGB pro (on a pc) and then transferring to iT2D on OSX? Or building in iT2D for pc and then transferring to OSX for final compile?
From max
About the author
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
the desktop player gives you a very vague idea at best, its there only to see if the general script logic works (if at all - not all is available on the desktop build at all, thats including the nature of the accelerometer and multitouch)