Game Development Community

Making 2d iPhone game in tgb or itgb for PC?

by Maximillian Brewer · in iTorque 2D · 01/23/2010 (3:25 am) · 2 replies

Hey,

I have both TGB pro and iT2D. Because I work primarily on a pc, am I better making my game in TGB pro (on a pc) and then transferring to iT2D on OSX? Or building in iT2D for pc and then transferring to OSX for final compile?

From max

#1
01/23/2010 (3:40 am)
you better make them in T2Di on the desktop and then mid production transfer it. You will need to be on osx and the iphone at latest 2/3 through the production as you must be able to do performance tests, optimize performance and see where stuff is elementally not working at all.

the desktop player gives you a very vague idea at best, its there only to see if the general script logic works (if at all - not all is available on the desktop build at all, thats including the nature of the accelerometer and multitouch)
#2
01/23/2010 (4:54 am)
thanks for that