Commercial license confusion
by Jason Darby · in iTorque 2D · 01/21/2010 (2:52 pm) · 17 replies
Ok so i am thinking about making some applications with iTGB, and its not covered under the indi license.
When i read the licensing agreement for iTGB commercial it says the price is $1000 per seat... when i go to the shop, it says i need to pay $1750 ($500 off for already owning the software)...
So whats the real figure anyone? Also i am pretty sure it wasnt $2250 a few months back, is someone pulling a fast one and upping the prices bigtime?
About the author
Computer games book author, have written 6 game creation books, published by Cengage Course Technology. Owner of Arcade website www.madword.com and Castle software.
#2
01/21/2010 (4:19 pm)
... and if you *are* making $250,000, are you hiring? :-)
#3
I want to make some iPhone applications (non games) and according to the terms or the license, these are not covered under the indi license.
So let me give you an example, perhaps i was going to make a Jamie Oliver Cooking application... that has cooking instructions etc.. this is a non game.
01/21/2010 (4:29 pm)
Lol, no I'm not making $250,000 a year, if i was i wouldnt be too bothered about the price :DI want to make some iPhone applications (non games) and according to the terms or the license, these are not covered under the indi license.
So let me give you an example, perhaps i was going to make a Jamie Oliver Cooking application... that has cooking instructions etc.. this is a non game.
#4
01/21/2010 (5:01 pm)
@Jason - Which EULA are you reading? Last I checked, a specific feature for our iPhone engines is that you can make non-game apps.
#5
http://static.torquepowered.com/static/pg/productpages/torque-2d-iphone/eula/Torque_2D_for_the_iPhone_Indie_EULA.pdf
Note (g)
(g) This license does not permit the use of the Engine for non-Game application such as simulations, virtual worlds, or other non-Game products. Use of the Engine for these applications requires a separate license. Purchase Torque 2D for the iPhone Commercial license for each seat of the engine being used for these applications of the Engine.
To me this is very unclear, yes virtual worlds etc is not what i am making, but it again says "non games", this is not clear. :)
Thanks
Jason
01/21/2010 (5:16 pm)
Im reading teh iPhone indi End User License Agreementhttp://static.torquepowered.com/static/pg/productpages/torque-2d-iphone/eula/Torque_2D_for_the_iPhone_Indie_EULA.pdf
Note (g)
(g) This license does not permit the use of the Engine for non-Game application such as simulations, virtual worlds, or other non-Game products. Use of the Engine for these applications requires a separate license. Purchase Torque 2D for the iPhone Commercial license for each seat of the engine being used for these applications of the Engine.
To me this is very unclear, yes virtual worlds etc is not what i am making, but it again says "non games", this is not clear. :)
Thanks
Jason
#6
01/21/2010 (5:25 pm)
Well that's bizarre. I did not see that before, and I specifically remember asking someone in licensing about this. I'll talk to Eric and licensing again regarding this, since this is extremely limiting for a platform built on non-game apps as well as games.
#7
TGB Pro Commercial: $1,250
T2D for iPhone Commercial: $1,000
Total: $2,250
The discount for already having TGB Pro Indie wasn't being applied but that's fixed now, giving you an upgrade price of $1,500.
Like Michael said, I was pretty sure that the iPhone engines allowed for non-game apps. I know of at least two that have been released.
01/21/2010 (5:26 pm)
You should be seeing the correct discount, $750, now for T2D for iPhone Commercial. The rest of those prices are all correct and are what they've always been. Here's the breakdown:TGB Pro Commercial: $1,250
T2D for iPhone Commercial: $1,000
Total: $2,250
The discount for already having TGB Pro Indie wasn't being applied but that's fixed now, giving you an upgrade price of $1,500.
Like Michael said, I was pretty sure that the iPhone engines allowed for non-game apps. I know of at least two that have been released.
#8
Thanks
Jason
01/21/2010 (6:27 pm)
Well i want to make sure before i make any, as i would rather be a good boy and follow the rules :), so anything you can find out and confirm before i start paying people to make the graphics/coding would be appreciated.Thanks
Jason
#9
01/22/2010 (5:13 pm)
Sorry to bother you, Any news Michael?
#10
01/22/2010 (5:45 pm)
I will bring this up with Eric and licensing at the next Strategy Team meeting.
#11
01/22/2010 (6:31 pm)
Thats great, out of interest, when would that be? :)
#12
01/22/2010 (7:00 pm)
I can't give you a time line unfortunately, but I'm hoping we can at least have a verbal response soon.
#13
02/05/2010 (2:28 pm)
Any news?
#15
03/01/2010 (10:18 am)
Michael - Any News? This really shouldnt take this long to get an answer with the license agreement.
#16
03/01/2010 (10:40 am)
It will take a while for the new EULAs to be written and legally approved. It has been verbally agreed upon by the team that users with a license to our iPhone engines can make non-game applications, as long as it does not violate other EULA sections such as source distribution, create any derivative works of the Engine, or transferal of Indie licenses.
#17
03/01/2010 (10:55 am)
Thats great news, thanks for the update.
Torque 3D Owner Ronny Bangsund
Torque Cheerleaders
I don't think there is anything you can't make and publish on the AppStore. Tell us more :)