Tribal IDE Source code
by David Dougher · in General Discussion · 06/01/2003 (6:59 am) · 20 replies
I obtained a copy of the last Tribal IDE. at the time, it was mentioned that the sources were being made available to the community. I never found the sources and the original sites are now long gone.
Does anyone have a copy of the sources? I would like to obtain them to make a small update to have the system automatically recognize .mis files and possibly do a bit more to recognize functions that are created in .gui files.
Does anyone have a copy of the sources? I would like to obtain them to make a small update to have the system automatically recognize .mis files and possibly do a bit more to recognize functions that are created in .gui files.
About the author
Owner - Pariah Games, Adjunct Professor - Bristol Community College, Mentor - Game Design - Met School Newport, Mentor - Game Design - Met School Providence
#2
Tribal IDE and could not find the link again.
06/01/2003 (3:10 pm)
man I saw a link to it posted .. but I checked the search results for Tribal IDE and could not find the link again.
#3
Anyway, I think I remember seeing someplace that he has dropped by the forums in the past. Perhaps he will come by again and take pity...
06/03/2003 (4:24 am)
My attempt to contact him resulted in an e-mail message that the address was not accessible - whatever that means.Anyway, I think I remember seeing someplace that he has dropped by the forums in the past. Perhaps he will come by again and take pity...
#4
06/03/2003 (4:56 am)
i have a copy of the source codes from a previous download. email me at paul@crimsongames.com and I will email them to you.
#5
06/03/2003 (8:35 am)
Thanks, I sent over my e-mail. I will also make this available for all on my website when I get it.
#6
-J
06/29/2003 (10:01 pm)
Anyone have the latest source code? I clicked on a number of dead links...-J
#7
LOL!
06/29/2003 (10:23 pm)
216.239.57.100/search?q=cache:nNgGEUHaTYIJ:garagegames.com/my/home/view.profile....LOL!
#9
06/29/2003 (11:30 pm)
If I remember correctly aren't the sources written in Delphi?
#10
Alex
P.S.
Joshua. You want to host it? I can send it to you.
EDIT:
I've looked over the code and it seems that what I have is a 3.8 beta. Althought I distinctly remembered that it was a 3.9 and the zip file says so too.
I believe that what I have is a 3.9 ... its just that the developer forgot to update the readme file. :)
Heres the readme file for your perusal.
06/30/2003 (2:29 am)
I have the 3.9 source. If anybody wants to host it ... email me. :)Alex
P.S.
Joshua. You want to host it? I can send it to you.
EDIT:
I've looked over the code and it seems that what I have is a 3.8 beta. Althought I distinctly remembered that it was a 3.9 and the zip file says so too.
I believe that what I have is a 3.9 ... its just that the developer forgot to update the readme file. :)
Heres the readme file for your perusal.
Quote:
----------------------------------
Tribal IDE
The Tribes 2/Torque Script Development Environment
Version : Beta 3.8 Open Source
Date : 11/03/2002
Author : David Dunscombe
email : roceh@barrysworld.com
Website : http://tribes.barrysworld.net/ide/
----------------------------------
Whats New
---------
Open Sourced - I've released this version as open source. You can use the editor source for
anything you want, theres no specific licensing requirements. The IDE is written in Borland Delphi
( www.borland.com ) if you want to mess with the source. Thats a few gotchas with this as I
had used a couple of commercial components in previous versions. These being unziping support and
better handling of form docking. So these features are absent from this release. However I have added
XP theme support for Windows XP users and Office XP Styling for other Windows OS's, so at least it
looks pretty =D. The components your gonna have to get to compile it are listed below.
These three components sets for the newly added XP theme support
* Toolbar 2000 - http://www.toolbar2000.com/
* TBX - http://www.g32.org/tbx/
* ThemeManager - http://www.lischke-online.de/ThemeManager.html
Main Editor component
* SynEdit - http://synedit.sourceforge.net/
* The Tribes2/Torque highlighter is including in the source zip
Treeview type component
* ElTree Lite - http://www.torry.net/vcl/lvtv/enhancedtreeviews/eltreelite.zip
Combobox used in find dialogs
* TRegCombobox - http://www.torry.net/vcl/sizers/other/regcontrols.zip
Preferences Form Controls
* Colorgrid component - http://www.torry.net/vcl/grids/drawgrids/rcg.zip
* Outlook2000 - included with source zip
* FontSizeCombobox - http://www.torry.net/vcl/lbcb/fontlistandcomboboxes/svfntcmb.zip
As you can see i'm a component monkey, Happy downloading ;)
Overview
--------
What is Tribal IDE?
Tribal IDE is an easy to use environment in which to develop scripts and modifications for
Tribes 2 and also GarageGames Torque Engine ( www.garagegames.com ).
....
....
snipped code
....
....
------------------------------------------------------------------------------------
History
-------
Beta 3.8 11-03-2002
-------------------
Added - Open Sourced!
Added - Windows XP Theme Support
Added - Office XP style Toolbars
Beta 3.7 08-09-2001
-------------------
Fixed - current file functions was not updating correctly on file save
Fixed - If connection to debugging server was not disconnected via the IDE subsequant editing
woudl generate an exception
Fixed - double clicking of find in files messages would not always pick the correct file if there
were more than one file of the same name in the project
Fixed - compile and exec modified will now only compile and exec files which T2/Torque already has
running, these files have a green file icon next to them while in debugging mode. To compile
a file that is not currently running in T2/Torque right click on in in the project view and
click compile. If successfully compiled & execed it will have a green file icon next to it.
#12
Alex
06/30/2003 (2:58 am)
Just fired off an email to Stefan with the source zip as attachment. :)Alex
#14
06/30/2003 (7:10 am)
And the source Alex sent me is right here: tork.zenkel.com/downloads/tools/tribal_source_3_9.zip
#15
Just compared your files to mine - they are identical so there are now a couple of source locations for people to use...
06/30/2003 (7:36 am)
@SBM,Just compared your files to mine - they are identical so there are now a couple of source locations for people to use...
#16
People won't have to fear my site going down I self host and never clean out my harddrives, lol! Enjoy :)
07/24/2003 (5:58 am)
I've also decided to part take in this hosting event and now people can get Tribal IDE 3.9 source as well at t2n.org/downloads/sourcecode/tribalide_source_3_9.zipPeople won't have to fear my site going down I self host and never clean out my harddrives, lol! Enjoy :)
#17
11/22/2004 (4:33 pm)
So is someone currently working on this ... or would someone mind if I posted this as a project on SourceForge ?
#18
06/10/2005 (12:10 am)
No one would mind! Its nearly impossible to find. Go for it dude!
#19
The only person that might theoretically have a problem is if the original author had some personal beef with the people at sourceforge (which doesn't seem likely).
06/10/2005 (10:00 am)
@HWassermann: Given that the TribalIDE source is already under the GPL, you're almost certainly right. The only person that might theoretically have a problem is if the original author had some personal beef with the people at sourceforge (which doesn't seem likely).
#20
06/22/2005 (10:49 am)
Anybody know how to set this up to work with the torque engine? Maybe have some scripts that set up something to take the place of the tribes 2 server?
Torque Owner Josh Albrecht