Game Development Community

Sound Cuts Out

by Bryan Walters · in General Game Discussion · 05/31/2003 (1:17 pm) · 5 replies

I noticed that when you scroll over a button in the demo the sound cuts out and when compared to the retail version its not as noticable. Yet when you change something such as players or what not in the retail version the sound also cuts out. The only time you notice it on mouseover is if you scroll really fast over the main menu buttons. Not sure why the buttons could be affecting the background music as this doesn't happen in MarbleBlast, or Orbz for me.

--Bryan

Edit: This also happens when you are choosing you side to play on the screen to form teams.

#1
05/31/2003 (2:06 pm)
Do you have onboard sound? They tend to not like OpenAL that much.
#2
05/31/2003 (2:20 pm)
Dephonic: Yes I have onboard sound but I don't have this problem in Orbz or MarbleBlast at all so I don't think that is the issue. It seems it is trying to play two sounds at the same time and cuts out.
#3
05/31/2003 (5:18 pm)
I couldn't get any sound in the demo on my 4yo's machine (w2k server, via kt133a onboard audio)

As you say, orbz / thinktanks / marble blast (and a heap of other non-torque stuff) audio works fine in windows / linux on the same machine.

Later : On that note, I've just tried copying the openal32.dll from marble blast gold demo into the tennis critters folder and it seems to work now.
#4
05/31/2003 (5:29 pm)
Hmm, really? Ok thanks for the info. Bryan, could you try replacing the openal32.dll in the tc dir with the marble blast one? If that one works, I'll go ahead replace it for the full version.
#5
06/01/2003 (7:40 am)
Doyoon, replacing your openal32.dll with the one from Marble Blast (I used Gold) works perfect.

--Bryan