Game Development Community

collisions through the editor

by rennie moffat · in Torque Game Builder · 01/08/2010 (10:52 am) · 2 replies

Hi guys, hope you all had a great holidays,
anyhow, just a quick question. I am just messing around with the editor and wanted a player to simply kill something on collision... to be more precise I set the target to have collisions active and its response to a collision is KILL, so it is killed, not the player.


This should all/can bell all set up in the editor correct?



Because I believe I have everything checked but it isn't. I am not under any illusion of the editor am I? and is this a common glitch that may appear as I program?

About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.


#1
01/11/2010 (7:49 am)
Have you checked send(or receive) physics as well?
#2
01/11/2010 (10:10 am)
Yes, I actually just scripted what I wanted to happen and it works, so thanks.