Can we develop & deploy iPhone games on PC using Torque 2D for the iPhone
by Altaf · in iTorque 2D · 01/06/2010 (1:16 pm) · 7 replies
Can we develop & deploy iPhone games using Torque 2D for the iPhone PC version. Do we need a mac for any purpose in the entire development cycle?
#2
What I want to know is... How do I see the game behavior on iPhone during development phase.
01/06/2010 (1:30 pm)
Does the engine come with a emulator or it`s just as TGB pc version?.What I want to know is... How do I see the game behavior on iPhone during development phase.
#3
01/06/2010 (1:38 pm)
You can see it on a device by using a Mac (and paying Apple $99 for the membership).
#4
EDIT:
There is not an emulator available for Windows. I do not believe there is a simulator available either, though I haven't looked at the various homebrew and open-source projects that might be trying to do that.
01/06/2010 (2:01 pm)
You can run it like other TGB apps and it will respond to mouse-clicks, but to work with multi-touch and such, you will need to deploy to the device to ensure that it works correctly on the hardware.EDIT:
There is not an emulator available for Windows. I do not believe there is a simulator available either, though I haven't looked at the various homebrew and open-source projects that might be trying to do that.
#5
You can work on a game in Windows, but it needs at least once per n days test it on device, because often some things (like collisions) on iPhone/iPod working MUCH slower then you see on PC (in simulator).
Anyway it is not very easy way to set up all things, development staff for device... provision pofiles, xCode project's settings etc - I think a lot of people know what I mean : ) it took 1 week for me : )
01/08/2010 (8:47 am)
You need mac os + iPhone SDK + xCode and Apple's membership anyway, if you want to develop games for iPhone/iPod, be sure - No any simulators at that moment can't "simulate" a game - "how it really will works on iPhone/iPod".You can work on a game in Windows, but it needs at least once per n days test it on device, because often some things (like collisions) on iPhone/iPod working MUCH slower then you see on PC (in simulator).
Anyway it is not very easy way to set up all things, development staff for device... provision pofiles, xCode project's settings etc - I think a lot of people know what I mean : ) it took 1 week for me : )
#6
Since the latest Xcode version things are much easier, though.
01/08/2010 (1:56 pm)
Setting up? Done in minutes. Constant issues? Lasted months :)Since the latest Xcode version things are much easier, though.
#7
01/09/2010 (4:46 pm)
ok ok, iTGB is best in the world! : ) I am sure there are a lot of threads like "CAN'T SET UP iTGB on device! PLEASE, HELP!" : ) ok, sorry, maybe just I am not native english-speaker, so had troubles ; )
Torque 3D Owner Sherman Pendley