Head animation listing
by Erik Madison · in Artist Corner · 05/26/2003 (1:48 pm) · 3 replies
Anyone know what the following blends should do? Without a key slider in -show, I can't figure them out.
lookde
head
looksn
lookms
looknw
The looks appear to move the arms as well, which is confusing me even more.
Also, what's the proper key setup for the blends? Of the above I've guessed fairly close, I followed the docs key guide and found it somewhat wrong.
0-root, 1-one extreme, 2-root, 3-opposite extreme
is what I used, and it doesn't seem to be right.
lookde
head
looksn
lookms
looknw
The looks appear to move the arms as well, which is confusing me even more.
Also, what's the proper key setup for the blends? Of the above I've guessed fairly close, I followed the docs key guide and found it somewhat wrong.
0-root, 1-one extreme, 2-root, 3-opposite extreme
is what I used, and it doesn't seem to be right.
About the author
#2
de = blend (maybe) use?
nw = no weapon
sn = sniper
ms = missle launcher
lookxx = armthread for above weapons
head = look up/down
headside = look left/right
Any more info appreciated!
05/26/2003 (2:20 pm)
Great :) Along with some other info I found buried, I think I have it now.de = blend (maybe) use?
nw = no weapon
sn = sniper
ms = missle launcher
lookxx = armthread for above weapons
head = look up/down
headside = look left/right
Any more info appreciated!
#3
05/26/2003 (6:32 pm)
lookde =look default
Torque Owner Badguy
and lookms is for the missile launcher.
so the others are prolly along those lines