Tutorial examples appear to be missing
by Richard W · in Torque 3D Professional · 01/05/2010 (4:45 pm) · 4 replies
I am a newbie with Torque 3D.
Just started trying to work through the World Editor in the Beginners Guide.
In both the Adding 3D models and the Adding Terrain the examples in the text are not present in my installation. The online documentation of these sections shows Tutorial examples in the directory structure, I have no tutorial examples.
Are the tutorial examples available to download from somewhere.
I am having a hard time getting started with this mismatch between the online documentation and my Torque 3D installation, so help would be appreciated.
Thanks
Just started trying to work through the World Editor in the Beginners Guide.
In both the Adding 3D models and the Adding Terrain the examples in the text are not present in my installation. The online documentation of these sections shows Tutorial examples in the directory structure, I have no tutorial examples.
Are the tutorial examples available to download from somewhere.
I am having a hard time getting started with this mismatch between the online documentation and my Torque 3D installation, so help would be appreciated.
Thanks
About the author
#2
..ask whatever you need to ask Richard.
01/05/2010 (6:25 pm)
It's not always that easy when you don't already have the experience...ask whatever you need to ask Richard.
#3
I was expecting some comprehensive walk through tutorials like those for TGB, hopefully they will appear in due course.
01/08/2010 (3:42 pm)
Thank you Scott, that was just the basic advice I needed.I was expecting some comprehensive walk through tutorials like those for TGB, hopefully they will appear in due course.
#4
01/12/2010 (1:21 pm)
I *need* some comprehensive walk-through tutorials. The support docs are minimalist to the extreme.
Associate Scott Burns
GG Alumni
You'll see some minor discrepancies between the current docs and the current state of the engine. Much of that is due to the docs being written and rewritten during the Betas. Michael Perry has been working tirelessly on updating the docs to match the current state of the engine and there is a massive doc update waiting in the wings.
In the meantime everything in the docs should still apply, you just may have to make some substitutions occasionally. For instance when the docs say to use the player.dts then you use gideon.dts or if it says to base a mission off of Warrior Camp then you use Deathball Desert, etc.