Animating skies for use with day/night cycle script
by N R Bharathae · in General Discussion · 05/26/2003 (12:50 pm) · 9 replies
With all the work being done the day/night cycle script I was wondering if anyone has looked at animating the sky textures so that they would be in sync with the day/night cycle. Bryce 5 animates these aspects of sky textures; sky, fog, clouds, environmental effects and position of the sun and moon. Now I just recently added a skybox texture set to my project using Bryce so it seems to me that I should be able to setup the animation of these sky properties and render them to an image sequence assigned to each panel of the skybox.
To render such a sequence of say one texture per hour for a twenty-four hour period times the six panels of the skybox equals 144 .png images. If this were the case would framerate take a hit?
Also, could the day/night cycle script be extended to include this animated sequence or would it be better to write a separate script?
Thanks for any responses.
To render such a sequence of say one texture per hour for a twenty-four hour period times the six panels of the skybox equals 144 .png images. If this were the case would framerate take a hit?
Also, could the day/night cycle script be extended to include this animated sequence or would it be better to write a separate script?
Thanks for any responses.
#2
06/09/2003 (12:06 am)
Relighting with players in game = no no.
#3
06/09/2003 (12:56 pm)
Exactly what makes you say that? You aren't even an SDK owner, and with no programmer and/or modeling experience? I would call you a zero authority on this subject, go back to remixes buddy.
#4
06/09/2003 (1:45 pm)
That's probably not the right approach to a civilized discussion there Max. I recall reading some material here about problems with relighting a scene on the fly, so I believe Dephonic has some validity to his post. Let's approach this from a more constructive point of view.
#5
Im sure its SOMEHOW possible, but thats a long road.
Look at EQ, and countless other MMORPGS...
I figure if its possible in torque someone would have allready done it.
/j
06/09/2003 (1:56 pm)
If you make it work with no fps glitches ingame MAX, I will mail you a nice new shinny quarter.Im sure its SOMEHOW possible, but thats a long road.
Look at EQ, and countless other MMORPGS...
I figure if its possible in torque someone would have allready done it.
/j
#6
Neither of you could possibly have any idea how I plan to do this... So before you criticize and shoot down some possibly good work, and before you eat your words why not do a little homework, hmmm? Anyways, I would ask you not to post unless you are going to be helpful, and encouraging, thank you,
Max
06/09/2003 (4:53 pm)
No Brain Jones let's not- I don't feel anyone who doesn't own the Torque SDK, and/or have some programming background should even be posting here...if you aren't going to be helpful please leave; do not post. Neither of you could possibly have any idea how I plan to do this... So before you criticize and shoot down some possibly good work, and before you eat your words why not do a little homework, hmmm? Anyways, I would ask you not to post unless you are going to be helpful, and encouraging, thank you,
Max
#7
06/09/2003 (5:17 pm)
If you want to avoid non-SDK owners, post in the right forum; i.e. one of the private ones.
#8
Max
06/09/2003 (5:31 pm)
I would have if I'd started this topic...believe me, it's always! better. ; )Max
#9
Blending with precompiled lightmaps every hour?
Or, the sun as a dynamic light?
08/12/2003 (3:09 pm)
Relighting the whole scene every hour?Blending with precompiled lightmaps every hour?
Or, the sun as a dynamic light?
Torque Owner Max C.
Max