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Plain camera

by Antoni Lacasa · in Torque 3D Professional · 12/30/2009 (6:51 am) · 3 replies

Hi, I'm new to Torque and I am testing it with a simple project. I was wondering if it is possible to have a simple first person camera, without the "Gideon" player model attached to it. I want the camera to be controlled with the keyboard, detect colissions and have all the different attributes, but not the 3D model of the player and the gun.

I've been messing with the datablock options of the scene and I've managed to disable the "RenderFisrtPerson" option, but the shadow of the player still shows ... is there a way to disable this shadow or perhaps a way to prevent Torque to load the player model and the gun?

thank you

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  • Two simple questions

  • #1
    12/30/2009 (7:30 am)
    one easy quick fix would be to create an object in a 3d program and then give it a completely transparent texture. And assign that model as the player. Thats what I would think would be the easiest and quickest way of doing it.

    or

    you could click on the sun in the scene tree on the right (default)and click on disable shadows. But that will disable all shadows.

    Just a thought.
    #2
    12/30/2009 (9:21 am)
    Thank you Michael for your answer. Is there a way to prevent Torque3D from loading the model?
    #3
    12/31/2009 (2:48 pm)
    you could always comment out the model in the player script. Never tried that, might work... might not.