adding velocity to the player in zero G.
by Michael A Bocchi · in Torque 3D Professional · 12/30/2009 (6:43 am) · 1 replies
I have created a physical zone and set the gravity to zero. But now the player is unable to move, how can I remedy this dilemma? I only want to player to be able to move along the x and y axis. Any ideas? (The player is a vehicle that is using the player datablock, should I be using something else?) Thanks.
Torque Owner Jules
Something2Play
const F32 sVehicleGravity = -20;
Found in player.cc (engine code) don't know if it's still there, but this may help. Change the value as appropriate