Custom c++ ConsoleFunction
by Eyaly · in iTorque 2D · 12/29/2009 (10:54 am) · 3 replies
Hi,
i add the following function to the engine
ConsoleFunction(helloWorld, void, 1, 1, "A simple test function.")
{
Con::printf("Hello World!");
}
then i build it in xcode.
now i want to execute this function from within the console so i launch iTGB again
and hit F5 to execute the simulator.(iTGB simulator)
then i open the console with ~ (tild)
and there i type: hello();
the console complain that theres no such function.
please help.
i add the following function to the engine
ConsoleFunction(helloWorld, void, 1, 1, "A simple test function.")
{
Con::printf("Hello World!");
}
then i build it in xcode.
now i want to execute this function from within the console so i launch iTGB again
and hit F5 to execute the simulator.(iTGB simulator)
then i open the console with ~ (tild)
and there i type: hello();
the console complain that theres no such function.
please help.
#2
i just type hello() here in the forum :)
so the problem is still there.
any idea?
12/29/2009 (12:14 pm)
well i did type helloword()...i just type hello() here in the forum :)
so the problem is still there.
any idea?
#3
01/02/2010 (11:34 pm)
Eyaly, what file have you created your new ConsoleFunction in? It sounds like the file its in may not be getting compiled when you build your program.
Torque 3D Owner Scooby Brown