Game Development Community

How to change 60fps?

by frontakk · in Torque X 2D · 12/28/2009 (11:20 am) · 4 replies

I want to use the Fixed Time Step(60fps)
I changed torqueSettings.xml this line.

<UseFixedTimeStep>true</UseFixedTimeStep>


I succeeded Fixed Time Step, but this is 30fps...
How to change 60fps?



#1
01/02/2010 (4:47 am)
Try adding the following line to the torqueSettings.xml file:

<TickMS>60</TickMS>

John K.
#2
01/02/2010 (5:05 am)
Would that not change the tick interval to 60ms, or 16.67 frames per second? To get 60fps, TickMS would need to be 17, right?
#3
01/02/2010 (8:10 am)
Thanks comment Jhon and Phillip.
I try this way.

I tried another way 2 days ago.

TargetElapsedTime = new TimeSpan(0, 0, 0, 0, 17);

#4
02/18/2010 (2:23 pm)
Out of interest, where did you put the above?
I placed it in the Game.cs, public Game() constructor, but it didn't seem to change anything (I assume it's being overridden), so for know I just used SyncWithVerticalRetrace.