Game Development Community

alpha blending

by Anzor "the_cX" Balkar · in General Game Discussion · 05/23/2003 (4:35 pm) · 2 replies

http://www.monsterstudios.com/images/chainreaction_ss04.jpg

after seeing that picture, im pretty sure the engine supports it, but none of the examples in the sdk show it. another question is, can you set opacity on 2d (movie, etc..) objects as well? sample code will be just lovely ;)

ill be out camping on lake wenatchee in eastern washington this memorial day weekend, see you on monday :)

#1
05/24/2003 (10:55 am)
Right now only G3D objects support alpha blending. I'm currently looking into how difficult it will be to support translucency in the G2D system. But until then, assume you don't have it for G2D objects.

For G3D objects you must currently use a TGA formatted file with the alpha channel being the translucency measure.

Have fun this weekend.

Chris
#2
05/26/2003 (11:15 am)
yup, that works