alpha blending
by Anzor "the_cX" Balkar · in General Game Discussion · 05/23/2003 (4:35 pm) · 2 replies
http://www.monsterstudios.com/images/chainreaction_ss04.jpg
after seeing that picture, im pretty sure the engine supports it, but none of the examples in the sdk show it. another question is, can you set opacity on 2d (movie, etc..) objects as well? sample code will be just lovely ;)
ill be out camping on lake wenatchee in eastern washington this memorial day weekend, see you on monday :)
after seeing that picture, im pretty sure the engine supports it, but none of the examples in the sdk show it. another question is, can you set opacity on 2d (movie, etc..) objects as well? sample code will be just lovely ;)
ill be out camping on lake wenatchee in eastern washington this memorial day weekend, see you on monday :)
About the author
Torque Owner Chris Cole
For G3D objects you must currently use a TGA formatted file with the alpha channel being the translucency measure.
Have fun this weekend.
Chris