Is there a way to change the material of a .dts at run time?
by Trent · in Torque X 3D · 12/26/2009 (2:51 am) · 2 replies
It seems that Material has a RenderMaterial but it's internal. Obviously I can change the code to suit myself but I'm just wondering if there is a way to do it already.
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#2
12/28/2009 (3:41 am)
Awesome work John :) I have to agree with your views on exposing more properties. Flexibility and rapid development. If I want to boost the performance of my game, I have the source, but I have to make the game first before I can optimise it!
Associate John Kanalakis
EnvyGames
John K.